Exmaple Core wrote:KING CHECKMATE wrote:Heathen Bastard wrote:Honestly? they were fun to use pre-uprising. not OP, but not weak either, they were just about right. so after realizing the playing a scout was not going to pan out I petitioned for the respec that was being offered, then specced into tanks. I have been regretting it ever since, thanks to the massive nerfs they received.
AHAHAHAHHA NOT OP.
There were people going 45-0 in those things and they csouldn't get those same scores as infantry.
NOT OP. PLEEEEEEEEEAse,,,,
OP i'll tell you why:
Tanks, To get easy kills
Dropships, to show some skill
There.
They werent really OP, i averaged 30/3 as infaintry in chrome per game. There was no teamwork in adv or proto AV in chrome, it just dident happen. That was a tankers dream, no competent AV working together, the irony was they needed to work together to take down adv tanks. They jus dident do it, it was great. But lets be honest checkmate, tanks should stop being soloed by individuals when were getting out of standard hulls. Adv tanks should require more than one person
Yeah
YOU averaged 30-3, meaning if you were a tanker you would have gone 45+ to 0.
Im saying this dudes going over 40 per game were worthless with a gun proving the Tank was a Lot better than Infantry , there by , broken.
Another point made by you, yeah before you didnt have people playing as a team with AV. Now i play commando and pack a ADV swarm launcher and go around with a buddy with a Forge gun. We see a tank I shoot first then he shoots a second or two later ,so the FG hits and intermediately the swarms. Then he shoots once more ant take out the tank if it doesn't have more than 5000 EHP , and BELIEVE IT OR NOT, then we have the tanker in THESE forums asking for a nerf on FG, just because he cant understand he was getting shot by organized duo of AV ers....
''ut lets be honest checkmate, tanks should stop being soloed by individuals when were getting out of standard hulls. Adv tanks should require more than one person''
I agree with this to a certain degree.
Look. If a TANK is in a place where he is NOT supposed to be, like deep in a city and he gets blown up by a Forge gunner that threw him 2-3 ADV-PROTO nades and then r4ped him with a Assault forge gun i agree with the forge gunner. He should have the capacity to destroy the tank,because if the team sacrifices a lot of infantry into AV then the rest of the enemy team will win because they have better Anti-infantry equipment.
I do agree that at med-long range (150+ mts) A tank shouldnt be able to die by a single Proto specialist.
But who does?
Im telling you, im a sucky tanker and i never get killed by a single AV infantry , or 2 or 3 (unless i risk it into a city where AV nades and Swarms will make short of me)
I play sneaky and never get out of my comfort zone.
Im telling you. i DO NOT think tanks are UP, maybe a little, but the buffs people ask in these forums are just way too much.
Im telling you this because i DO have MLT tanks on my main (AV specialist), and a 10 mill sp tanker on my alt.