|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Draxus Prime
BurgezzE.T.F
1393
|
Posted - 2013.08.27 02:10:00 -
[1] - Quote
CCP Rattati wrote:Lots of things to look forward systems wise (afk fix, matchmaking, ds3, vehicular manslaughter), balance wise(laser scope and armor) but I am really psyched about the visuals and effects. Just like weapon self shadowing doesnt sound like much on a piece of devblog, it makes a lot of difference in the immersion of the first person on the battlefield. The before and after are so different but you don't realize it.
" Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon",
This is a similar thing that I really liked when playing 1.4. and hadn't realized how important it felt.
Only seven days now... how could you forget about the new battlegrounds and SI????????? |
Draxus Prime
BurgezzE.T.F
1393
|
Posted - 2013.08.27 02:14:00 -
[2] - Quote
Mobius Wyvern wrote:CCP Rattati wrote:Lots of things to look forward systems wise (afk fix, matchmaking, ds3, vehicular manslaughter), balance wise(laser scope and armor) but I am really psyched about the visuals and effects. Just like weapon self shadowing doesnt sound like much on a piece of devblog, it makes a lot of difference in the immersion of the first person on the battlefield. The before and after are so different but you don't realize it.
" Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon",
This is a similar thing that I really liked when playing 1.4. and hadn't realized how important it felt.
Only seven days now... Any chance we might see the old HUD-bounce from Replication returning? For me, that really helped the sense of immersion in that build. and motion sickness lol jk I liked the HUD bobbing |
Draxus Prime
BurgezzE.T.F
1397
|
Posted - 2013.08.27 22:33:00 -
[3] - Quote
CCP Rattati wrote:Draxus Prime wrote:CCP Rattati wrote:Lots of things to look forward systems wise (afk fix, matchmaking, ds3, vehicular manslaughter), balance wise(laser scope and armor) but I am really psyched about the visuals and effects. Just like weapon self shadowing doesnt sound like much on a piece of devblog, it makes a lot of difference in the immersion of the first person on the battlefield. The before and after are so different but you don't realize it.
" Fixed particle lights so weapons and objects around the player will be illuminated when firing a weapon",
This is a similar thing that I really liked when playing 1.4. and hadn't realized how important it felt.
Only seven days now... how could you forget about the new battlegrounds and SI????????? My bad, that installation is freaking awesome to play, reminded me of "the Edge", for those that remember. outpost not installation :) hows "craters"? |
Draxus Prime
BurgezzE.T.F
1399
|
Posted - 2013.08.28 01:52:00 -
[4] - Quote
im pretty sure its part of the outpost cause logicloop said it was made up of some medium and small building as well Rattati but im glad to have new buildings besides outposts as well :) |
|
|
|