Oso Peresoso
RisingSuns
638
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Posted - 2013.08.23 16:05:00 -
[1] - Quote
Aeon Amadi wrote: I had this long drawn out wall of text explaining the reasoning but I decided to break it down in key points:
2.) Player Trading is good for things like Officer/Aurum gear, but bad for everything else. Trying to find another player with gear that you use but he himself does not use is a bit tricky.
3.) We already have ISK trading and being as it's the more valuable commodity......
4.) ....selling gear is a preferable alternative to trading it.
There's nothing more meaningful than an active economy but if you can't have that than the next best thing is a way to sell off all the gear you're NOT using and give the ISK you gained to another player who can use it to freely buy fittings instead of having to get bits of gear from everyone in his corporation.
5.) ISK isn't an issue with PC capable corporations who are already frolicking in the piles of wealth that keeps climbing. Faction Warfare payouts are about to hit an all time high with future changes. Anyone can just run Militia Gear/BPOs and make uber bank.
So, if ISK isn't an issue and player trading is more of a burden when compared to just... selling the gear and trading the ISK... Why is this simple implementation not in game yet? Why wait for the next release? There's a dozen ways to obtain gear but no way of getting rid of it.
Because if you can buy items AND sell them at a fixed rate, then those items aren't really part of the economy. Purchasing gear for isk puts a price ceiling on certain high demand goods. For low demand goods, if you could sell them back at full or nearly-full price, then you've got both a cap and a floor, and those goods are static. Any buyback should be at 50 or 25% refund rate, so that there is some actual market activity going on.
Regarding point #2, it would have to be handled similar to the way it is in Eve, where players can post buy and sell orders, and other players sell directly to those buy orders or can buy directly from the sell orders. This also introduces trading as a means to make isk. Then, down the line, the NPC sell orders (currently selling unlimited equipmnt at fixed prices) could be programmed to react to the market, and later be removed entirely as these goods will eventually be produced in Eve, integrating dust into the larger system of item manufacture, destruction, and reprocessing. |