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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2528
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Posted - 2013.08.23 00:41:00 -
[1] - Quote
CCP wants to implement it "in the next release" but honestly we don't need any fancy bells and whistles. We don't need player-to-player trading (the current standpoint). We don't need Eve-to-Dust-to-Eve trading either.
I had this long drawn out wall of text explaining the reasoning but I decided to break it down in key points:
1.) Salvage system is more favorable of certain items - certain weapons not appearing at all while others are plentiful (Laser Rifles vs Sniper Rifles)
2.) Player Trading is good for things like Officer/Aurum gear, but bad for everything else. Trying to find another player with gear that you use but he himself does not use is a bit tricky.
3.) We already have ISK trading and being as it's the more valuable commodity......
4.) ....selling gear is a preferable alternative to trading it.
There's nothing more meaningful than an active economy but if you can't have that than the next best thing is a way to sell off all the gear you're NOT using and give the ISK you gained to another player who can use it to freely buy fittings instead of having to get bits of gear from everyone in his corporation.
5.) ISK isn't an issue with PC capable corporations who are already frolicking in the piles of wealth that keeps climbing. Faction Warfare payouts are about to hit an all time high with future changes. Anyone can just run Militia Gear/BPOs and make uber bank.
So, if ISK isn't an issue and player trading is more of a burden when compared to just... selling the gear and trading the ISK... Why is this simple implementation not in game yet? Why wait for the next release? There's a dozen ways to obtain gear but no way of getting rid of it.
TL;DR - We don't need some big flashy UI with all the bells and whistles when all we really need is a way to sell off the gear we're not using. We already have ISK trading so you've eliminated half the problem. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2528
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Posted - 2013.08.23 00:52:00 -
[2] - Quote
Tebu Gan wrote:I just want to sell all my useless gear to an npc merchant. I don't care about a player to player market. These things will never be useful to me, I just want to get a little isk out of it to support my tanking habit. Plz plz plz.
Exactly.. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2529
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Posted - 2013.08.23 00:58:00 -
[3] - Quote
Iron Wolf Saber wrote:CPM has been stressing this as well to the teams responsible and they understand the important too but there is more backbone work required before we can start selling items on the market to other players. CCP hasn't forgotten but its something that is going to take more than one month to deploy and do as much work possible outside the sprint features is being done.
We don't need to sell them to players though - that's the entire point of the thread. We can just sell them to NPC's and it doesn't affect the market at all, just affects us being able to get ISK for all the useless gear that does -nothing-. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2529
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Posted - 2013.08.23 05:57:00 -
[4] - Quote
Thor McStrut wrote:Aizen Intiki wrote:But there's no manufacturing yet...... If manufacturing is Dust side, I will be very disappointed. This is the perfect opportunity to give PI meaning, and allow a meaningful Eve to Dust interaction, until they get Sov. worked out for 0.0
Manufacturing should be both Dust and Eve side, with Eve being more efficient and done in bulk while Dust is easier for personal use. The difference between manufacturing for the person manufacturing for a corporation/war campaign. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2529
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Posted - 2013.08.23 05:58:00 -
[5] - Quote
Zero Harpuia wrote:Michael Arck wrote:LOL you are point battling for senseless debate wins.
Now you want to sell them to NPCs, in which they will give the lowest dollar compared to the opportunity that you can sell it to a player for a higher price which is the same as the market of EVE?
Really does that make sense or are you just debating to be debating? Putting in a simple X is worth Y ISK when sold is alot easier than creating an entire market infrastructure. He's asking for a quick tide over until they get around to the full market, and the NPCs need to be there anyway to set the low bar on costs. To Aeon, why you never respond to PSN messages :c
Man, I never notice those silly little updates on PSN - I'm a PC gamer, I don't pay attention to pop-ups. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2531
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Posted - 2013.08.24 00:54:00 -
[6] - Quote
Draco Cerberus wrote:Iron Wolf Saber wrote:Well selling items in Dust has its complications. first being where is your 'inventory' in the universe and the sorts. For as far as the game universe is concerned we're middle of nowhere which also just happens to not have an 'auction house.'
So improving the backbone may include adding our inventories into the space, and getting that space beefed up to handle us (it should considering jita sees a billion+ items a day shifted.) Then comes the question of what to do with middle of nowhere?
Do we make it a real space that magically interact with all Dust 514 related stations or what, making our inventories exist in a weird quasi-quantum entangled state in the universe? Or we do it like eve that everything you sell is from the station you're stationed in? Questions that need answering, considerations, weighing, and support and the sorts. Why not allow us to move from station to station by having an Eve player dock at the station, open his ship hanger to a dust merc so he can walk on in...uhm, Walking on Stations 2.0. Then load his inventory, trade items and contract shipments of items and personnel to the desired station for sale or just a vacation from the station they are in. To go shopping in Jita or Rens, or Dodixie or even Hek or Amarr or maybe to visit the corporate Hanger to grab a tank or two for the next battle. I've hauled scientists and exotic dancers as well as Oura Masadi to countless stations along with ammo, and modules and trade items. My slaver hounds have yet to attack a single one of my passengers. ___________________________________________________________________________________________________ One Universe//One War//One Server//One Shard not two or twenty.
Or better yet why don't we do the logical thing and.....
Brace yourself...
Sell the **** off to an NPC at reduced rates?!
Why is this so complicated - why do we have to exaggerate the problem like it's this HUGE thing that the game needs to track where all of our gear is? I mean, ****, it spawns out of ******* no where whenever you buy it so why is it SO important to know what station you're in and what hangar all of your gear is in RIGHT NOW?
Christ man, stop thinking long term. This entire game sucks because everything was thought out long term. "Let's get the core gameplay out of the way FIRST" well what the HELL is core gameplay if we can't even sell ****????
Sorry to freak out but damn, there's got to be a line drawn. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2532
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Posted - 2013.08.24 08:33:00 -
[7] - Quote
Iron Wolf Saber wrote:They're already working on getting rid of selling to npcs already in Dust.
@_@
wat |
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