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BL4CKST4R
WarRavens League of Infamy
1182
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Posted - 2013.08.22 10:18:00 -
[1] - Quote
For example my dropsuit has 181/523 shields and armor, yet it can still be one shotted by an M1 locus grenade. Now according to some tests explosives do around 130% damage to armor, so an M1 does 650 to armor alone, but with my shields and armor my HP exceeds 650.
It seems to me that if the grenade wipes your shields the whole damage is applied twice, which might be a problem with not just grenades but all explosive weapons. |
Assert Dominance
Ahrendee Mercenaries EoN.
230
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Posted - 2013.08.22 10:25:00 -
[2] - Quote
Theres better questions to ask, like how a lav drives up a 15ft stair case going 3mph and kill 550 shields and 170 armor |
Paladin Sas
Pro Hic Immortalis League of Infamy
206
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Posted - 2013.08.22 10:31:00 -
[3] - Quote
grenade goes boom, damage is applied based on a magical cosmic force known as basic math. any questions? |
BL4CKST4R
WarRavens League of Infamy
1182
|
Posted - 2013.08.22 10:38:00 -
[4] - Quote
Paladin Sas wrote:grenade goes boom, damage is applied based on a magical cosmic force known as basic math. any questions?
If math was being applied correctly I wouldn't be one shotted from an M1 locus grenade. |
Beren Hurin
The Vanguardians
1146
|
Posted - 2013.08.22 10:45:00 -
[5] - Quote
BL4CKST4R wrote:Paladin Sas wrote:grenade goes boom, damage is applied based on a magical cosmic force known as basic math. any questions? If math was being applied correctly I wouldn't be one shotted from an M1 locus grenade. What's your HP? |
BL4CKST4R
WarRavens League of Infamy
1182
|
Posted - 2013.08.22 10:46:00 -
[6] - Quote
Beren Hurin wrote:BL4CKST4R wrote:Paladin Sas wrote:grenade goes boom, damage is applied based on a magical cosmic force known as basic math. any questions? If math was being applied correctly I wouldn't be one shotted from an M1 locus grenade. What's your HP?
181/523 |
XiBravo
TeamPlayers EoN.
176
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Posted - 2013.08.22 10:52:00 -
[7] - Quote
BL4CKST4R wrote:Beren Hurin wrote:BL4CKST4R wrote:Paladin Sas wrote:grenade goes boom, damage is applied based on a magical cosmic force known as basic math. any questions? If math was being applied correctly I wouldn't be one shotted from an M1 locus grenade. What's your HP? 181/523 To the grenade that is 235 / 366 |
BL4CKST4R
WarRavens League of Infamy
1182
|
Posted - 2013.08.22 10:56:00 -
[8] - Quote
XiBravo wrote:BL4CKST4R wrote:Beren Hurin wrote:BL4CKST4R wrote:Paladin Sas wrote:grenade goes boom, damage is applied based on a magical cosmic force known as basic math. any questions? If math was being applied correctly I wouldn't be one shotted from an M1 locus grenade. What's your HP? 181/523 To the grenade that is 235 / 366
Exactly so how is it that I get one shotted. |
Grimmiers
0uter.Heaven
231
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Posted - 2013.08.22 11:07:00 -
[9] - Quote
A single core grenade did about 980 damage to me. I'm also wearing a gallente suit and it must have been a headshot multiplied explosive which is dumb. I'm strongly in favor of lowering the difference between shield and armor explosive resistance to something around 90% for shield and 110% for armor instead of 80% and 120%. I would probably make the gap even smaller but every weapon needs a defined weakness. Another option would be to nerf grenade damage by 100 for each grenade and 150 for militia. |
BL4CKST4R
WarRavens League of Infamy
1183
|
Posted - 2013.08.22 11:08:00 -
[10] - Quote
Grimmiers wrote:A single core grenade did about 980 damage to me. I'm also wearing a gallente suit and it must have been a headshot multiplied explosive which is dumb. I'm strongly in favor of lowering the difference between shield and armor explosive resistance to something around 90% for shield and 110% for armor instead of 80% and 120%. I would probably make the gap even smaller but every weapon needs a defined weakness. Another option would be to nerf grenade damage by 100 for each grenade and 150 for militia.
Before anything like this is done I would like to know how the damage is being applied first. |
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Spec Ops Cipher
Seraphim Initiative..
371
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Posted - 2013.08.22 11:08:00 -
[11] - Quote
In my head, grenades do half to shields and double to armour. It's probably 70/130 but I'm lazy. 523x0.5 = 261 effective armour. 181x2 = 362 effective shields. Anyway those two add to about 620. That's your grenade capacity in my world. But I'm a scout, everything ohk's me. Maybe grenades do 100/150... |
Spec Ops Cipher
Seraphim Initiative..
372
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Posted - 2013.08.22 11:14:00 -
[12] - Quote
Grimmiers wrote:A single core grenade did about 980 damage to me. I'm also wearing a gallente suit and it must have been a headshot multiplied explosive which is dumb. I'm strongly in favor of lowering the difference between shield and armor explosive resistance to something around 90% for shield and 110% for armor instead of 80% and 120%. I would probably make the gap even smaller but every weapon needs a defined weakness. Another option would be to nerf grenade damage by 100 for each grenade and 150 for militia. The damage dealt screen shows damage dealt by x since your last death. Eg when I'm on a massive scoutly streak and someone I've been running into all game kills me, it shows his AR did 2k damage. |
Jason Pearson
Seraphim Auxiliaries
2631
|
Posted - 2013.08.22 11:17:00 -
[13] - Quote
Spec Ops Cipher wrote:Grimmiers wrote:A single core grenade did about 980 damage to me. I'm also wearing a gallente suit and it must have been a headshot multiplied explosive which is dumb. I'm strongly in favor of lowering the difference between shield and armor explosive resistance to something around 90% for shield and 110% for armor instead of 80% and 120%. I would probably make the gap even smaller but every weapon needs a defined weakness. Another option would be to nerf grenade damage by 100 for each grenade and 150 for militia. The damage dealt screen shows damage dealt by x since your last death. Eg when I'm on a massive scoutly streak and someone I've been running into all game kills me, it shows his AR did 2k damage.
Intel Ops Cipher.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Beren Hurin
The Vanguardians
1147
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Posted - 2013.08.22 11:21:00 -
[14] - Quote
Yeah I made a post about this before too as it seems like I was dieing unecessarily from grenades. I'd file a help ticket. |
Cody Sietz
Bullet Cluster
752
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Posted - 2013.08.22 11:40:00 -
[15] - Quote
I think your right, it may be doing full DMG to armour if it wipes out all shields.
There many times I hucked one at a shield heavy suit and they just took shield down to a tiny fraction, but then if it gets through shields on the same enemy it auto kills them.
Anyway feel like testing this today? |
BL4CKST4R
WarRavens League of Infamy
1183
|
Posted - 2013.08.22 11:54:00 -
[16] - Quote
Cody Sietz wrote:I think your right, it may be doing full DMG to armour if it wipes out all shields.
There many times I hucked one at a shield heavy suit and they just took shield down to a tiny fraction, but then if it gets through shields on the same enemy it auto kills them.
Anyway feel like testing this today?
Just tested it, it wiped my shields 181 and got my armor down to 231 from 545. So the grenade is not reapplying the damage, but it is doing more damage than what I expected. If I remove a shield extender it brings my shields down to 108 and a M1 locus gets my HP down to 73 armor from 545 that is a huge damage difference from just removing a shield extender, that means that if my shields are at 80~ the M1 will kill me. |
BL4CKST4R
WarRavens League of Infamy
1185
|
Posted - 2013.08.22 13:12:00 -
[17] - Quote
Bump. |
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