|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 11:49:00 -
[1] - Quote
CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes.
your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns....
corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp...
im sorry but your metrics are broken and lack logic. |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 12:48:00 -
[2] - Quote
Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking.
I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted
Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble |
Seymor Krelborn
DUST University Ivy League
592
|
Posted - 2013.08.22 13:26:00 -
[3] - Quote
Absolute Idiom II wrote:Seymor Krelborn wrote:Absolute Idiom II wrote:Seymor Krelborn wrote:CCP Nullarbor wrote:Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this change.
If it turns out to be the wrong call and we see a big drop then we will of course review why and make additional changes. your decisions should be player feedback based....we know better... how many times will you stick your hand in the fire before you accept it burns.... corp taxes are good... but with just a tax introduced and no incentives to join a corp...like hangars or training grounds, it will be misconstrued as a punishment for joining a corp... however if you put a high tax on NPC corps you have incentivized joining a player corp... im sorry but your metrics are broken and lack logic. Game design isn't a democratic process and merely adhering to players' clamour for any particular action isn't sensible. *If* you are correct in your assertions you should look to make convincing arguments and not just tell CCP what to do and ask them to count how many other people agree. I'm sorry, but your faculties for logic and rhetoric are lacking. I did make a convincing argument... also their metrics don't work better than feedback... proven.... apology accepted Edit: sometimes a convincing argument doesn't require a wall of text... I challenge you to counter the argument I put forth instead of criticizing my valid attempt to save CCP some heartache and trouble What you are me for is nonsensical. In addition your first sentence is a complete non-sequitur, so perhaps I shouldn't be surprised? I was not criticising the position you advocate; since I am actually advocating it also. So it makes no sense for you to ask me to counter your argument. I was criticising your approach of appeal-to-the-people - where you stated that because it was player feedback then it was obviously better quality than anything else (i.e. 'metrics'). This is a fallacious argument: http://en.wikipedia.org/wiki/Argumentum_ad_populumInstead, I am advising you to use convincing logic (and not fallacious argument) to back up your position.
ok...you must be new... we have been ignored long enogh that the niceties you request have been tried till our heads bleed from the wall we bang them into.... even the CPM acknowledges ccp's lack of any real back and forth communication do want links?
https://forums.dust514.com/default.aspx?g=posts&t=101452&find=unread
some valid threads that were ignored yet right regardless of the delivery?
https://forums.dust514.com/default.aspx?g=posts&t=70696&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=70755&find=unread
my point is it has never mattered how we convey the truth...CCP is blind to it... why because they simply don't trust us.
|
Seymor Krelborn
DUST University Ivy League
597
|
Posted - 2013.08.22 18:40:00 -
[4] - Quote
Absolute Idiom II wrote:Been here since May 2012, start of public beta - no naivete here. It's just 1) I have to be persuasive for a living 2) I work within an agile scrum development process (I'm a Product Manager) and 3) I've also actually met (at Fanfest) a lot of the devs that we are speaking to. I much prefer to talk to people on the forums as I would feel comfortable doing so to their face. The inherent human respect gives much more weight to one's reputation and influence. Certainly CCP as an institution have ending up not paying enough attention to high quality feedback and analysis in the past but becoming arrogant and dismissive isn't going to fix that.
I agree...CCP should listen to you on this one |
Seymor Krelborn
DUST University Ivy League
609
|
Posted - 2013.08.24 16:43:00 -
[5] - Quote
CCP wang, let this be an example of how awesome our brains are.... corp tax without an npc corp tax is going to have adverse effects to player corp retention... having a high npc corp tax will incentivize joining a player corp that can keep the tax lower than npc corps while still bringing in adequate revenue.
witness my awesome brain before the ball drops...
also CCP when we are right yet again on this important topic, perhaps you will concede your player base, while a bit salty and short with you have the best interests of this game at heart and are worth your attention on a more intimate level.
you all still have my support and faith you will eventually turn this into one of the most awesome games ever... |
Seymor Krelborn
DUST University Ivy League
745
|
Posted - 2013.09.06 02:37:00 -
[6] - Quote
Dexyi wrote:So.. as im finding out their really is no other corp so far that charges their ppl 20% tax
lol 20% youre getting screwed man... |
|
|
|