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Soraya Xel
New Eden's Most Wanted Top Men.
314
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Posted - 2013.08.21 13:49:00 -
[1] - Quote
I know I checked TeamPlayers districts across all of MH, and it looked like only four were down on clones enough to have been losses. Two of them were us, and there's no guarantee the other two were low due to losing a fight. |
Soraya Xel
New Eden's Most Wanted Top Men.
325
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Posted - 2013.08.21 17:34:00 -
[2] - Quote
Zatara Rought wrote:TP's went 47-2 last night. We took three districts. and The alliance won over 100+ battles over a 6 hour period. The two we lost? One was to New Eden's Most Wanted, other was to Exemplars. When we had 5 timers going at the same time we just sent in 6 slayers and 4 capped slapped entire teams. last night at least...quality overwhelmingly beat quantity.
We won even after your full team of 16 was sent in, but I was impressed how quickly you guys nearly beat us from that late of a join. If you guys had had another 120 seconds, we probably would've lost.
I blew up some tanks and some LAVs, I was happy. (I'm incredibly easy to make happy. I like seeing tanks blow up.) |
Soraya Xel
New Eden's Most Wanted Top Men.
326
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Posted - 2013.08.21 17:59:00 -
[3] - Quote
I... agree with Zatara. (Terrifying, I know.)
Reups on one day shouldn't be a guarantee. The problem with 100 clones was it was just a little too easy to win by clone-out. 20 more clones gives people just enough breathing room that the match should, realistically, usually end via an MCC destruction for one side or the other.
Also, 120 clones punishes corps who no-show fights, because they can outright lose their district in one evening if nobody even tries to shoot at the opposing team. Note that since you spend 16 when you spawn in, (a perfect match with 100 clones in a pack still can't reup) a defender only needs to kill five members of the attacking team to prevent an immediate reup. |
Soraya Xel
New Eden's Most Wanted Top Men.
327
|
Posted - 2013.08.21 18:48:00 -
[4] - Quote
Zatara Rought wrote:Wasn't there, so all your stuff could be lies..All I heard was that it was 2 late in the battle for us to turn it around when we finally freed up enough bodies to get in, but that we 4 capped you in upon entering. I woulda been there buy me reg spinner and xero were keeping a team 4 capped with just us 4.
Thank you for besmirching my honor.
Your information was incorrect. It was a four-point map, we held our home point. You guys three-capped us. (And in part, because our strategy was to fall back rather than suffer a high clone loss, in which your team would've cloned us out.) |
Soraya Xel
New Eden's Most Wanted Top Men.
328
|
Posted - 2013.08.21 21:32:00 -
[5] - Quote
Zatara Rought wrote:Soraya Xel wrote:I... agree with Zatara. (Terrifying, I know.)
Reups on one day shouldn't be a guarantee. The problem with 100 clones was it was just a little too easy to win by clone-out. 20 more clones gives people just enough breathing room that the match should, realistically, usually end via an MCC destruction for one side or the other.
Also, 120 clones punishes corps who no-show fights, because they can outright lose their district in one evening if nobody even tries to shoot at the opposing team. Note that since you spend 16 when you spawn in, (a perfect match with 100 clones in a pack still can't reup) a defender only needs to kill five members of the attacking team to prevent an immediate reup. This is wrong. You don't "spend"16 clones spawning in, so unless the 16 leave the battle and commit the suicide it would entail the opponent will need to kill 21 clones to prevent a immediate reep, and need to win the battle regardless to prevent a next day reup. So if it was 16 players that only had 100 clones, you'd just have to wait for the battle to finish and not have anyone die and the 100 clones would be enough to reup immediately.
I swear this was a blue post, but FoxFour posts way too much, and I'm having trouble finding it. |
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