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CLONE117
Planetary Response Organization Test Friends Please Ignore
167
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Posted - 2013.08.21 02:09:00 -
[1] - Quote
i may not have speced into unlock adv and proto variants of the fg but my use with the breach version i dont find very usefull..
for av...
since most tanks i come across. i think the breach variant
should either allow movement or get a nerf to charge up time from 6 seconds to 5 seconds...
and please do not complain if ur a tanker or logi lav player...
ive seen maddy with well over 9k armor..that one is true...
ive also seen tanks drive staight through ignoring tons of av shrugging it off like its nothing..
im all for giving tanks a chance at survival but the soma has no survival rate any ways..
which is why im suggesting i tiny buff for the breach fg...
now troll all u want as it will only prove how nooby u truly are... |
Text Grant
Planetary Response Organization Test Friends Please Ignore
106
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Posted - 2013.08.21 02:15:00 -
[2] - Quote
The assault forge is too OP to make the breach useful. On the swarms side of AV the assault is the useless ones. Vehicle drivers will cry about a buff to anything besides their survivability. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
167
|
Posted - 2013.08.21 02:16:00 -
[3] - Quote
i think assualt should have its charge up time increased to 3.2 secs, or somewhere around there..
that thing is annoying... |
Telleth
DUST University Ivy League
115
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Posted - 2013.08.21 03:16:00 -
[4] - Quote
how about reduce the direct damage of the assault, reduce the splash damage dealt by a small amount, 2 shots for scouts, but increase the splash radius. Maybe small buff to breach damage. |
Zan Azikuchi
Guardian Solutions DARKSTAR ARMY
6
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Posted - 2013.08.21 04:19:00 -
[5] - Quote
Why not just turn the AFG into an AA gun? 60 rounds, 330 DMG, 400 RoF, 3.5 AoE, over heats at 11 to 16 shots, 80 splash DMG, and shorter range like if your playing domination and your on the giant mushroom next to alpha objective the city and some 300meters would be your limit of range (The rounds explode after 3 to 4.5 seconds without hitting a surface). wouldn't replace the HMG which can fire half a clip in a minute and would give variety to the type of weapons available. But HEY! What do I know? I'm just a 250 pound Caldari Medium in the room... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
171
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Posted - 2013.08.22 00:52:00 -
[6] - Quote
Zan Azikuchi wrote:Why not just turn the AFG into an AA gun? 60 rounds, 330 DMG, 400 RoF, 3.5 AoE, over heats at 11 to 16 shots, 80 splash DMG, and shorter range like if your playing domination and your on the giant mushroom next to alpha objective the city and some 300meters would be your limit of range (The rounds explode after 3 to 4.5 seconds without hitting a surface). wouldn't replace the HMG which can fire half a clip in a minute and would give variety to the type of weapons available. But HEY! What do I know? I'm just a 250 pound Caldari Medium in the room...
doesnt the large missile turret take on that role alongside the rail installation?
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