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DUST Fiend
OSG Planetary Operations Covert Intervention
5819
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Posted - 2013.08.20 23:44:00 -
[1] - Quote
I dont think its needed, just remove the militia fg all together. Give standard the damage of assault and vice versa. Remove splash on standard and assault forges, replacing it with a tight concussive blast radius that will shunt targets backward just a bit, allowing for forge guns to still be able to cover objectives without needing direct hits, trading lethality for utility
Damage decay at long range to help vehicles out a bit, particularly Dropships. Slight crosshair shake added to discourage long range infantry sniping, but not effecting AV too much.
Possibly drop clip size on all to 3
Give Standard and Assault a way to zoom a little
Ive used forge guns on and off at the advanced and prototype levels for at least six months throughout the betas and since release, along with having tested standard LAVs and HAVs reasonably, and all levels of dropships extensively, except ADS because rage ensued before I could really get too much time in with them. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5822
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Posted - 2013.08.21 00:49:00 -
[2] - Quote
Cosgar wrote:First and foremost, fix draw distance. After that, make FG charging more obvious from 60-100m, make the lightening brighter, the charging louder, whatever, but it has to be something that puts up a big flare to your location. Being on the business end of one of these things and having no idea where the hell the shots are coming from isn't fair. It would be cool if your signature radius spiked as you charged it up |
DUST Fiend
OSG Planetary Operations Covert Intervention
5822
|
Posted - 2013.08.21 01:31:00 -
[3] - Quote
I-Shayz-I wrote:Change the size of the ball, or at least the part that hits things.
It would make infantry harder to hit, while not changing anything to vehicles. This would leave forge gunners to dealing splash damage more often than direct damage to players. Only lucky shots would be direct hits and result in OHKOs
There's a proper fix.
The reason why Forges are so easy to kill with is because the size of the "bullet" is gigantic. It's like shooting gigantic cannonballs at players. This could certainly be valid, as I've never once really found it hard to land direct hits with even the tiniest bit of high ground. |
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