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N1ck Comeau
Ahrendee Mercenaries EoN.
1040
|
Posted - 2013.08.20 22:32:00 -
[1] - Quote
So i have a few ideas on how to make teams want to win matches. (THIS IS FOR PUB MATCHES ONLY)
More WP for capturing and defending objectives, along with WP for counter hacking.
So that is pretty basic but heres where the complex idea comes in.
A win loss record that contractors look at and pay accordingly.
For example, if you have a low W/L ratio. Then you won't be payed super high for winning, but not super low for losing, because that is what they expected from someone with a low W/L ratio.
If you have a high W/L ratio, around 3 or more, then losing will reward very little isk. Less than 75,000. But if you win you get a very high amount, because you deserve it for being a big part of the win, say around 400,000 or more.
This rewards good players but is also very high risk high reward. WHile not punishing the average players because there isk payouts are still different.
Basically the lower your W/L ratio is, the less overall money you will earn, whether or not you're winning or losing. But players with a low W/L can always rise it and get payed more.
Higher your W/L ratio, the better you get payed for winning. A loss will leave a severe penalty though.
Average players will be looking to squad up more, new players will try to find a corp as fast as possible, and more balanced games sense it will be squads vs squads. Instead of one squad and some randoms vs the 3-4 squads of another team your fighting.
So more balanced teams. More isk. More incentive to win. |
Meeko Fent
Seituoda Taskforce Command Caldari State
677
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Posted - 2013.08.20 23:11:00 -
[2] - Quote
Sure.
Plas One. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
53
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Posted - 2013.08.21 01:23:00 -
[3] - Quote
If win/loss ratio's reset at some point, sure, it's interesting.
As is your idea basically not only makes for long term suck, but a death spiral into suck as people can less and less afford the gear needed to get out of a bad win/loss ratio. While the people who win get paid more, so more tanks/proto, so more wins.
It's not high risk, high reward when you've locked down the persons win/loss pay to nothing over a long term stat like a win/loss ratio. Because there is no high stake in the next battle you fight - you can't break out of a long term ratio in one fight. It's just low stakes, low stakes and more low stakes.
Try hooking up with eve dudes who can and will pay juicy bonuses - there's your high stakes. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1048
|
Posted - 2013.08.21 01:26:00 -
[4] - Quote
Blake Kingston wrote:If win/loss ratio's reset at some point, sure, it's interesting.
As is your idea basically not only makes for long term suck, but a death spiral into suck as people can less and less afford the gear needed to get out of a bad win/loss ratio. While the people who win get paid more, so more tanks/proto, so more wins.
It's not high risk, high reward when you've locked down the persons win/loss pay to nothing over a long term stat like a win/loss ratio. Because there is no high stake in the next battle you fight - you can't break out of a long term ratio in one fight. It's just low stakes, low stakes and more low stakes.
Try hooking up with eve dudes who can and will pay juicy bonuses - there's your high stakes. there will never be a 100% chance that you will always fight people who pubstomp. you will fight people that can't afford the best gear. And you can still make a profit by running free suits even if your W/L sucks. the lowest it can go is 60,000 isk, i think that's fair. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1048
|
Posted - 2013.08.21 01:41:00 -
[5] - Quote
Once matchmaking gets here this could be a way to decide battles, people with Low W/L will fight people with low and such, this could be confusing with people having different amounts but it could be balanced somehow. |
lithkul devant
Legions of Infinite Dominion
35
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Posted - 2013.08.21 01:49:00 -
[6] - Quote
This system will only work with heavy modifications to the current game, cause my W/L ratio rather well sucks, this doesn't even have to do with how I played or did for around 10-20 of the games. Often enough it was just me having bad luck and joining a game that was ending and getting an instant loss or joining a team that was just absolutely getting slaughtered all over the place. Should I be punished for the rest of my team's performance when I was not even there from the start of the match? Should I be punished because the matchmaking sucks even more then I already am, to where I am loosing a considerable amount more of ISK, because my team was mostly newbs fresh out of academy? To even be a viable system, the old W/L and K/D would need to be revamped or replaced, otherwise a lot of people will either need to delete and restart chars or will just leave the game entirely. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1048
|
Posted - 2013.08.21 01:52:00 -
[7] - Quote
With the ideas i'm suggesting you would never join a battle late. It will always be within the first minute of the match, and only the first 30 seconds of an ambush.
The game should never put you at a disadvantage making it harder to lose. Matchmaking would be balanced at that time |
BL4CKST4R
WarRavens League of Infamy
1162
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Posted - 2013.08.21 03:54:00 -
[8] - Quote
Winners get a big ISK payout and get what they lost in the battle back as salvage. Losers get a small ISK payout and nothing back. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
25
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Posted - 2013.08.21 03:57:00 -
[9] - Quote
I like the WP for counter hacking part. People rarely want to risk counter hacking, and why not? It takes longer and you get no points. I would almost say a counter hack should be worth more WP than a neutral hack, but i'd be happy with anything. 100, 50, hell i'd be happy with 25. |
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