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Jason Pearson
Seraphim Auxiliaries
2607
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Posted - 2013.08.20 15:56:00 -
[1] - Quote
So with the threads on Forges and Swarms, let's talk HAVs. What do we want them to be in future?
Are they to be massive ISK sinks with no real reward like it is currently? Are they meant to be invincible for the price or should we look at making them all cheap but weak?
Discuss
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2607
|
Posted - 2013.08.20 16:19:00 -
[2] - Quote
MarasdF Loron wrote:What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disruptors etc... - Capacitors and remove cooldowns from modules - More EHP and maybe 1 or 2 more slots for ADV and PRO tanks (which currently don't exist) - ADV and PRO modules - ISK prices slightly reduced for turrets, 30% maybe? - All racial variants
That's all I came up with for now.
your first suggestion terrifies me.
It wouldn't make them OP, it would make any pilot unable to partake in anything other than railgun sniping if he wants to solo, which is fine but who would bother risking tank if it still costs 700k for a proto turret (going off of your -30% for turrets)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2607
|
Posted - 2013.08.20 16:51:00 -
[3] - Quote
MarasdF Loron wrote:Jason Pearson wrote:MarasdF Loron wrote:What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disruptors etc... - Capacitors and remove cooldowns from modules - More EHP and maybe 1 or 2 more slots for ADV and PRO tanks (which currently don't exist) - ADV and PRO modules - ISK prices slightly reduced for turrets, 30% maybe? - All racial variants
That's all I came up with for now. your first suggestion terrifies me. It wouldn't make them OP, it would make any pilot unable to partake in anything other than railgun sniping if he wants to solo, which is fine but who would bother risking tank if it still costs 700k for a proto turret (going off of your -30% for turrets)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Actually it would make them OP as the driver would be able to fully concentrate on the driving and evading AV part and the gunner would be able to lay waste all the infantry / other tanks. And this game is after all about teamwork, which tanks discourage atm since tanks are "every man for himself" and the small gunners are next to useless.
Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them OP, but it would not, they'd still be expensive fragile glass cannons that can be solo'd by a single AVer, doesn't matter if one drives and one shoots, when a single AVer comes at you and destroys you no problem, it's broken and there's no point.
They would need to be buffed to tank more damage honestly.
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gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2608
|
Posted - 2013.08.20 17:10:00 -
[4] - Quote
MarasdF Loron wrote:Jason Pearson wrote: Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them OP, but it would not, they'd still be expensive fragile glass cannons that can be solo'd by a single AVer, doesn't matter if one drives and one shoots, when a single AVer comes at you and destroys you no problem, it's broken and there's no point.
They would need to be buffed to tank more damage honestly.
Oh, sorry... I thought this topic was about tanks, not AV... And did I not say reduce the isk price for turrets? You know turrets are the main reason tank are so costly. Well, I can see how not everyone wants teamwork but single player so fine, I just want a variant in which driver is separated from the main gunner. Maybe even with reduced damage and base HP...
Yes it's about HAVs but I brought up AV in response to you as more of an enquiry as to how we'd deal with the issues a HAV pilot having to rely on a separate gunner would face. Yes but a reduction by 30% isn't alot honestly, not at prototype level, where they'll still cost 700k.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
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