martinofski
Rebelles A Quebec Orion Empire
295
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Posted - 2013.08.20 16:22:00 -
[1] - Quote
I am in for a reduced accuracy I would keep the Splash and radius.
I would most probably give AV weapon a different damage output to vehicle than to infantry. So a forge doing 2000dmg to a vehicle, would do 10%-20% of that to infantry, 200-400. AV nades do zero damage to infantry, it would be logical AV guns don't do full dmg against them.
Against dropship and tanks I would prefer they release proto vehicles and modules, then we can talk balance of that forge gun against them...
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martinofski
Rebelles A Quebec Orion Empire
295
|
Posted - 2013.08.20 16:49:00 -
[2] - Quote
Poplo Furuya wrote:martinofski wrote:I am in for a reduced accuracy I would keep the Splash and radius.
I would most probably give AV weapon a different damage output to vehicle than to infantry. So a forge doing 2000dmg to a vehicle, would do 10%-20% of that to infantry, 200-400. AV nades do zero damage to infantry, it would be logical AV guns don't do full dmg against them.
Against dropship and tanks I would prefer they release proto vehicles and modules, then we can talk balance of that forge gun against them...
AV 'nades do full damage to infantry... if they trigger. For a time they did on direct contact.
But they rarely do. |
martinofski
Rebelles A Quebec Orion Empire
295
|
Posted - 2013.08.20 17:22:00 -
[3] - Quote
jamstar saa187 wrote:for the life of me i cant understand why any changes would need to be made to this weapon. IMHO, if a player can snipe you with this gun, then they are a superior player and deserve the kill. Just remember this: 1) there is no ADS with this weapon, so sniping MUST be done from hip-fire (which is definitely not easy with the size of the crosshairs) 2) you have to be a Heavy to wield the weapon, hence forcing the user to deal with permanent, unavoidable shortcomings of the suit (slow speed, large hit box, no equipment, etc) 3) the weapon take at least 5 seconds to charge up. not so much a problem when you are fighting at a distance, but in CQC that is 5 seconds you cant afford to waste, thus forcing the player to try and get a direct hit with the first shot or suffer the consequences (usually a volley of AR fire which depending on the weapon, can kill you before you get off the second shot)
i'm sure there are other compelling reasons, but i just chose the 3 that came to me off the top. if i want to kill a Forge gunner, i don't run up to his face and say 'Hi', i attack him from the side/back and make sure he doesn't get the time to shoot me first.i know a lot of guys that use the forums are good players, hence i dont understand why a simple tactic cant be applied to overcome any advantage that this play style has over your fitting builds.
I agree with the OP, Advance/Proto forge should be able to easily take out a standard Hav/dropship, but I don't agree that the weapon is strictly AV, it is 'anti material' as stated in the weapon description (the same description that stated it can be used against infantry) the fact that is is being used so effectively by a small percentage of the already small percentage of players that play Heavy should not lead to a 're balancing' of the weapon. it should lead other players to be cautious if you see one, and have a game plan for how to take it out.
Sorry but all I can say, being a Heavy using a forge gun :
1) is not so true. In my eye, it is pretty easy to hip fire and 1-shot kill with this. Even at 100m+. Skills?? lol, I am pretty bad at shooters. 2) ok, I agree with that. 3) Don't tell me you use a breach in CQC or for anything else...the Assault version can do better/faster 2.5 second base speed without the skills bonus... In CQC, I can come face to face with a AR user, charge my forge and blow him up before I have lost 70% my health. Yes you get the consequesnce if you don't hit...isn't that with all weapons?
I am probably one of the few heavy which think this gun is a bit of a joke. Everytime I play with it, I can stop laughing thinking how stupid that is. Pop+50, pop+50, pop+50, POP +150+50+50+50, Pop+75.
Anyway, CCP is already looking into it. Mainly it's pinpoint accuracy for proto forge.
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