Halador Osiris
Dead Six Initiative Lokun Listamenn
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Posted - 2013.08.20 15:38:00 -
[1] - Quote
I hate you guys. I see thread after thread of saying, "Let's talk over how to balance vehicles," but what they really are is, "How can we balance AV against HAVs?" Yeah, let's make forge guns balanced to a vehicle that is able to utilize cover and has 2-3x the health of a dropship. Let's just forget about those poor bastards in the sky, because they don't matter. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
596
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Posted - 2013.08.20 17:54:00 -
[2] - Quote
Exmaple Core wrote:Halador Osiris wrote:I hate you guys. I see thread after thread of saying, "Let's talk over how to balance vehicles," but what they really are is, "How can we balance AV against HAVs?" Yeah, let's make forge guns balanced to a vehicle that is able to utilize cover and has 2-3x the health of a dropship. Let's just forget about those poor bastards in the sky, because they don't matter. well get in here and make some points!! you are a vehical user as well, talk about how it is for dropships. Sadly i never flew i cant confidently speak for you guys :/ i would if i could Sorry for my brash reply and late response.. I'm at work and haven't really had time to type anything up.
Dropships currently have the health of an LAV (although not an LLAV) and the mobility, however they lack the cover. If dropships are intended to be a medium vehicle, they need the shields or armor of a medium vehicle. As stands, they are the LAVs of the sky. As mentioned a second ago, the sky provides no cover, leaving dropships hanging out free to be shot at by forge guns and railguns (I fly a Python, so swarm launchers aren't really a problem for me).
What would be most useful is larger maps, allowing dropships to avoid a hot portion (a railgun can cover over half the map), but that takes a lot more than simple rebalancing. For a simple numbers tweak, allowing dropships to take an extra shot would be a great start. Well geared dropships are two shotted when hit by well geared opponents. I'd love to see that increase to 3, as this would increase the time I have to get away, as that's about my only defense.
So, I'd like either a resistance boost with skills that is effective or I'd like health to increase from 1075 to 1700, which would then call for the Eryx to be boosted up as well to compensate.
Lastly, I'd like to note that I find myself having ZERO powergrid issues with the Python. PG does not need a buff, it does not need a nerf. Leave it be. |