Gallente Mercenary 08551380
Carbon 7 CRONOS.
11
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Posted - 2013.08.20 21:52:00 -
[1] - Quote
Hello, I have been a forge gunner since first respec and I would like to share my opinion.
I would like to start by saying that I love the forge gun. It feels very powerful, and its just a joy to use. An Ishukone Assault Forge Gun takes more SP to use than any other weapon in the game(need ds command and weaponry 5). It better dam well be worth it and it is.
While I felt the FG was balanced in Chromosome, the addition of the ever so popular game mode; Dominion, and the rise in murder taxis, has caused some speculation about its balance.
I do believe that Forge Guns should be classified as an AV weapon. They should be able to be used against infantry, but not as effectively as they are currently. I will now list changes that I feel will make Forge Guns balanced in this game, followed by reasons for the change.
1. Reduce damage on Assault variant forge guns. -The assault forge gun currently does more damage than a basic forge gun, with a smaller charge time. The "tradeoff" is that you cannot hold a charge. I do not believe that this is a valid tradeoff. It takes a bit to get the hang of, but "feathering" the trigger is not as much of a hassle as I believe was originally intended. I believe a fair trade off would be that you cannot hold a charge AND that is does reduced damage than a standard variant. All other assault variant weapons in the game do less damage than their standard variants and the forge gun should be no exception.
2. Objective in the dominion game mode should have a projectile bubble. -New idea of mine, but I believe would be effective non the less. Currently in the dominion game mode, who wins is largely decided by who first captured the point, and who put down the most uplinks. Taking back the point is extremely difficult, as you must essentially kill the entire opposing teams defenses and uplinks before hacking, or you will just get interrupted. I think this we can all agree on. My proposition is that the objected have a small-medium size bubble around them that stops incoming projectiles, like a shield. This would prevent forge gunners and snipers from single handily defending a point with a good angle from halfway across the map, AND would allow for hacks to be completed easier to retake the objective, resulting in more intense, less stale play. The bubble would be small enough so that a large force could not hide inside it, just enough to protect 2 or 3 people hacking.
3. Make shots from forge guns more visible. -This one is simple. If I am going to deal 2000+ damage to a vehicle from and considerable distance away, I want them to EASILY be able to know where it came from. This introduces more counter play to the game. Counter play is good, if you play League of Legends and read forum posts by Morello or the the other game designers you know this. I am a hulking mass of metal firing a giant ball of charged plasma that does more damage than rail turrets. I should be visible.
This is what I believe will will put my forge gun in the proper place, and quell a lot of the popular QQ about forge guns as of now, WITHOUT compromising on the forge guns effectiveness or its fun to use. What I do not want to see is a flat damage nerf across the board. That would just be a band-aid against the much larger issues. -Gmerc |