Takahiro Kashuken
Red Star. EoN.
933
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Posted - 2013.08.20 11:42:00 -
[1] - Quote
Crutch swarms and AV nades
AV nades do more damage than AV mines - wtf? swap the damage and that is fixed
AV nades should lose the homing crutch - if you cant hit that tank without needing the homing crutch to make up for your lack of aim then it shouldnt hit simple as, if the AV nade misses 2seconds fuse then it dissappears, AV nade blows up on contact with vehicle thus requiring aim
1.Invisible missiles - Basically protects the user from being detected, once fixed we can find the user and kill em
2.Corner bending missiles - Around corners/cover, basically OP since cover is useless, once fixed cover is useful and they have to move to get a shot on to make sure the missiles hit
3.Insta locking - Can fire so many volleys in a short time, the lock on is too quick, if it was longer they would have to expose themseleves and thus take a risk instead of lol now you see me now you dont and i just fire a volley at you
4.Locking through objects - Once again you may be able to see a tiny corner of the tank which then reveals the big red square for you to lock on to, problem is the big red square is through 5ft of concrete so you really shouldnt be able to lock on to it, when fixed they have to be able to see the square and thus expose themseleves and take a risk
5.Maintaining lock - Now you can maintain lock even when you are not looking at the target, you can lock on then look up so when you fire the missiles it goes over the cover you are using and can still hit the vehicle, frankly as soon as you look away you should lose lock so once again they have to be able to see the vehicle and lock on and thus expose themselves so they have to take a risk
6.Bunny hopping - You can lock on and fire when bunny hopping, try that with a FG and you miss the vast majority of the time, frankly you shouldnt be able to jump around and even get a lock thus they have to expose themselevs and take a risk but also you have a damn missile on your shoulder
7.No skill - Missiles do all the work, you dont have to aim or even maintain lock on for the missiles to hit, if you have to maintain the lock that would be harder but also it means they have to maintain the lock and keep aiming until they hit and put in some risk
7a.Fire & forget - Same thing as no skill, missiles do all the work and you can go back to shooting as your missiles fly through the air to the target, now just imagaine like above you had to maintain lock on for the missiles to hit or even as soon as you swap away from the SL your missiles blow up so the player has to risk again to make sure its on target
FG does more damage than a large vehicle mounted railgun, thats my only problem with it other than that it requires aim to use |