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Sgt Kirk
SyNergy Gaming EoN.
1197
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Posted - 2013.08.19 23:34:00 -
[1] - Quote
Uplinks as we all know are a valuable asset to a team, but in all honesty it gets a bit ridiculous when there are 20 uplinks spammed everywhere.
I advocate a system that prohibits uplink staking within a given area by means of signal interference.
The tier and or type of uplink would determine it's signal radius, varying from a large signal radius (80-70m) to small signal radius (40-30m) . The numbers are up for change and were thrown in there just as an example.
The first uplink placed within an area would get first priority while if a second person wanted to lay down uplinks there would be an indicator when the uplink is readied if there is not within signal interference range.
Thank you for your time.
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Sgt Kirk
SyNergy Gaming EoN.
1205
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Posted - 2013.08.20 02:54:00 -
[2] - Quote
Blake Kingston wrote:Are you saying it kills the other uplink, or merely supresses it?
If weaker uplinks were suppressed and can't be used (until the stronger ones were used up), that'd seem an interesting fix. Though still show the weaker ones on the map (perhaps with alpha, to show they aren't currently working at full strength) I'm saying that you can't place it down but I guess I could go with it being inactive until the first uplink runs out, not sure that's up for further discussion. |
Sgt Kirk
SyNergy Gaming EoN.
1206
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Posted - 2013.08.20 06:46:00 -
[3] - Quote
ALPHA DECRIPTER wrote:ADAM-OF-EVE wrote:change the uplink from a tiny little box which is hard to see and kill to something a bit more obvious like a pillar/beacon of some sort. most of the spam isn't for usage purposes anyway but to confuse the enemy where they are and to make it impossible to kill them all before someone spawns in on another and drops more. if they were more obvious and can't be placed in tiny gaps etc then this allows enemy to kill them easier(when no one is about to stop them doing it that is) if they are not placed strategicaly Pillar? Makes them easier to snipe I suppose. I destroying them grants WPs then snipers now have a new target. Good scouts would have an outrageously simple time taking these out if they were even more obvious(UI-wise) and that's not good as I, a scout, enjoy the mental challenge of weaving through the enemy undetected in search of placed equipment, destroying them, and making it out alive.
`Sigh. Just another fun game of DUST . I don't have a viewpoint on the matter but just wanted to say that what you enjoy and what's good for the game are two separate things. |
Sgt Kirk
SyNergy Gaming EoN.
1217
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Posted - 2013.08.20 19:14:00 -
[4] - Quote
Marc Rime wrote:Only if every uplink can be used by everyone on the team (which is how it should be anyway). yes, that's the way it should be. |
Sgt Kirk
SyNergy Gaming EoN.
1217
|
Posted - 2013.08.20 19:23:00 -
[5] - Quote
Sana Rayya wrote:The only thing that needs to be changed about uplinks is how they show up on the spawn screen. Currently the spawn circle and timers are too large and the text blends together/clutters up the map - shrinking them would make things a lot more clear. Additionally, color code uplinks that you and your squad drop - make them green. That way you can spawn in on your squad's links to earn WP.
Limiting what equipment you can use based on the actions/equipment used of other players is a slippery slope. As it stands the only limit of this kind is the vehicle limit and the reason for that is intuitive. With vehicles, at the very least you aren't able to call one in if the quota is reached, but with limits on equipment/weapons you'd be stuck in that you'd find out your stuff is useless only after you had equipped it, meaning lost ISK when you died. ISK is always lost when you die? That's how this game works? |
Sgt Kirk
SyNergy Gaming EoN.
1217
|
Posted - 2013.08.20 19:52:00 -
[6] - Quote
ugg reset wrote:just had a thought for a new piece of equipment: uplink jammer large AOE that prevents uplink spawns until destroyed or times out (which ever is more fun) could be countered by M-CRUs since they don't rely on wormhole tech to function. WP granted whenever tears are shed by WP whoreing logis/afkers. Now that, is a grand idea actually. You should request specifically in a new thread. I'd be right behind you on that.
My biggest problem with uplink spam is that is reduces the significance of the mobile CRUs and SOON tm OMS CRU nodes on the field.
If jammers didn't affect the modules or nodes then this is perfect. |
Sgt Kirk
SyNergy Gaming EoN.
1219
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Posted - 2013.08.20 23:54:00 -
[7] - Quote
Yeah all of my thoughts are in the mindset that uplinks are for the whole team.
Which I feel strongly that they will change that back to what it used to be. |
Sgt Kirk
SyNergy Gaming EoN.
1221
|
Posted - 2013.08.21 07:35:00 -
[8] - Quote
ALPHA DECRIPTER wrote:Sgt Kirk wrote:Yeah all of my thoughts are in the mindset that uplinks are for the whole team.
Which I feel strongly that they will change that back to what it used to be. I honestly hope they don't. Don't get me wrong, I get the value (more incentive to squad up) but I always place my uplinks with the whole team in mind. If we are redlined then I like to be able to single-handedly bring my entire team back into the fight (which I have done on occasion). Not for the WP but for the good of the team. (Until I cap I really don't care about WPs)
`Sigh. Just another fun game of DUST . Read more carefully. I said I hope they bring it back to team uplinks |
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