John Demonsbane
Unorganized Ninja Infantry Tactics
72
|
Posted - 2013.08.22 02:07:00 -
[1] - Quote
IgniteableAura wrote:I feel the best solution to the uplink spam is to make it so only 1 uplink can be active per person, instead of the 8/merc as it is now. You can stack 4 different proto uplinks and all of them will be active. Even if only half of the team can do this at the start, that's 64 uplinks you have to deal with and it game breaking OP.
Uplinks win battles. Most times its a matter of whoever gets the most uplinks down the fastest who win.
I don't think the signal radius changes will help. Mostly because if one of the 10 uplinks that are in close radius get destroyed, you still have 9 more to get rid of before the spawns stop. Putting a cap on the total number that can be deployed will keep uplinks to a manageable level.
I do agree with the uplink jammer idea though. Would be nice.
Oh hell no! I was about to say "I'm a logi and I approve this thread" until this nonsense popped up again. I'm all for reducing spam to a certain extent, believe it or not, because, like others have said, I run the good links and take the time and risk to put them in strategic locations, I don't need a bunch of blueberrys spamming crap ones all over the map so nobody knows which is which. I'd say I'm in favor of:
1) Points for destroying enemy hives: A no-brainer! Very valuable tactic, often risky, should absolutely be rewarded.
2) A radius around active links where no other links can go. Should be small though, maybe 10m. I propose the radius should be determined by the hive being dropped, not the one already down, better link = smaller radius, and the better hive wins as far as suppression. Drop a proto hive on top of a std one and std goes dormant.
3) Perhaps lower level hives could be made squad only, with ADV or higher being team spawns. I'm not sure if that encourages good links or discourages crap ones more, but either way is good.
4) I could get into a jammer; makes sense, would be interesting to skill into... I like the idea of std ones being blunt instruments that jam anything, blue or red, and ADV only jamming enemy links. Rewards thought and specialization.
5) In the short term, I also think that links should be less visible, like they were pre-uprising. I see no reason why a big, fast-moving LLAV is invisible on the radar from 2 feet away but links light up like a christmas tree. I think this alone would reduce the spam some b/c if they are less easy to find/destroy there is less reason to drop dozens of them.
But no way should we be limited to 1, 2, even 3 links a person! I spent the damn ISK, I put all the SP into it, I get sniped all the time trying to put links in the most strategic locations, I'm keeping my damn links! |