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Justin Tymes
Dem Durrty Boyz
322
|
Posted - 2013.08.19 21:20:00 -
[1] - Quote
At least have the decency to skill up to ADV. You fake Logis running around with Militia needles make it bad for us real Logis. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5790
|
Posted - 2013.08.19 21:21:00 -
[2] - Quote
Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/ |
Cosgar
ParagonX
4361
|
Posted - 2013.08.19 21:23:00 -
[3] - Quote
Why stop there? Go proto and your teammates will love you- especially heavies. |
Greasepalms
Ahrendee Mercenaries EoN.
175
|
Posted - 2013.08.19 21:25:00 -
[4] - Quote
I use the 80% needles but honestly, with the rise in popularity of DLs I might just drop it altogether and replace it with a more useful equipment. |
Zendeal
Horizons' Edge Orion Empire
15
|
Posted - 2013.08.19 21:35:00 -
[5] - Quote
Ffor those Logis with some AUR there is a market error on an ADV nanite injector. I think it costs 30 AUR and only requires 1 skill point and it revives with 80% HP (Proto level).
If any logis have some AUR kicking around you can use these for a while, but beware it is a known and reported market error so the stats on these will likely be brought down to 50% in a future update.
I bought 200 a while ago and I have been trying to burn through my stack before they are fixed. I still have 85 left. |
Minmatar Citizen 3173120
Brutor Vanguard Minmatar Republic
49
|
Posted - 2013.08.20 00:36:00 -
[6] - Quote
Justin Tymes wrote:At least have the decency to skill up to ADV. You fake Logis running around with Militia needles make it bad for us real Logis. F U Mr.! I ONLY use my bpo injectors! That a way they can pop you again and I can make me more iskies! You fk'ers NEVER protect the medics! Free suits for you! |
Minmatar Citizen 3173120
Brutor Vanguard Minmatar Republic
49
|
Posted - 2013.08.20 00:38:00 -
[7] - Quote
Justin Tymes wrote:At least have the decency to skill up to ADV. You fake Logis running around with Militia needles make it bad for us real Logis. Ps, I reuse my dirty needles! |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
223
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Posted - 2013.08.20 01:03:00 -
[8] - Quote
DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/
i do that... lol, we need rep points for repping tanks... |
Nocturnal Soul
Immortal Retribution
495
|
Posted - 2013.08.20 01:08:00 -
[9] - Quote
Im a pure assault player that has a adv needle but only because i couldn't fit a hive |
Csikszent Mihalyi
DUST University Ivy League
55
|
Posted - 2013.08.20 01:44:00 -
[10] - Quote
To be honest, I think that nanite injectors are a broken concept right now, that really needs to be reconsidered. I can't remember the last time I actually wanted to be revived, it almost always ends in disaster.
As somebody said, droplinks are a lot more useful, and allow you to re-enter the battle from a more strategic location with full health.
I would consider a few changes:
1) Allow us to "tap out" more easily, so we don't get revived if we don't want to.
2) Get rid of the delay when poking somebody.
3) Make the revived player invulnerable (but also immobile) for a second or two, to allow them to assess the situation and get ready to dodge.
4) Instantly start the shield recharge, so by the time the player becomes vulnerable, their pants are not entirely down.
5) Allow us to destroy a clone by shooting the dead body a few times.
This wasn't very creative because it's basically taken directly from Return to Castle Wolfenstein, a game in which the medic class worked flawlessly IMO.
The current system basically punishes "combat revives" by making the revived player extremely vulnerable, but that's not fair because it wasn't the choice of the player to be revived. The above changes would make combat revives far more feasible and really allow a medic with quick reactions to keep his team in the game. I don't think it would be overpowered any more than it was in RtCW, where players developed many strategies to deal with it, and the possibility of destroying clones means that medics can be denied with some extra effort. |
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Aisha Ctarl
The Generals EoN.
1063
|
Posted - 2013.08.20 01:51:00 -
[11] - Quote
Csikszent Mihalyi wrote:To be honest, I think that nanite injectors are a broken concept right now, that really needs to be reconsidered. I can't remember the last time I actually wanted to be revived, it almost always ends in disaster.
As somebody said, droplinks are a lot more useful, and allow you to re-enter the battle from a more strategic location with full health.
I would consider a few changes:
1) Allow us to "tap out" more easily, so we don't get revived if we don't want to.
2) Get rid of the delay when poking somebody.
3) Make the revived player invulnerable (but also immobile) for a second or two, to allow them to assess the situation and get ready to dodge.
4) Instantly start the shield recharge, so by the time the player becomes vulnerable, their pants are not entirely down.
5) Allow us to destroy a clone by shooting the dead body a few times.
This wasn't very creative because it's basically taken directly from Return to Castle Wolfenstein, a game in which the medic class worked flawlessly IMO.
The current system basically punishes "combat revives" by making the revived player extremely vulnerable, but that's not fair because it wasn't the choice of the player to be revived. The above changes would make combat revives far more feasible and really allow a medic with quick reactions to keep his team in the game. I don't think it would be overpowered any more than it was in RtCW, where players developed many strategies to deal with it, and the possibility of destroying clones means that medics can be denied with some extra effort.
You can do number 5, I do it all the time. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
650
|
Posted - 2013.08.20 01:52:00 -
[12] - Quote
DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/
So true.
Until they give me more points per revive for better needles, I will never use them. Also, the standard one uses up less pg/cpu, so it just only makes sense. |
Csikszent Mihalyi
DUST University Ivy League
55
|
Posted - 2013.08.20 02:07:00 -
[13] - Quote
I-Shayz-I wrote:DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/ So true. Until they give me more points per revive for better needles, I will never use them. Also, the standard one uses up less pg/cpu, so it just only makes sense. Also, I pick people up in the middle of battle so I have more time to pick them up after I kill the enemies. This is a strategy to keep you guys from losing your suits...the only ones that care about dying multiple times are those that worry about their kdr. Every time someone revives you, it gives you another 20 seconds before bleedout. I revive first, stand in between the enemy and you, rep you, then go back into the fray. If you die again, at least I can pick you up afterwards.
My main issue with being revived is that it's a waste of time, if I just get killed immediately. Even if things turn out well, by the time I am all repped up and the shields are back up, I could just as well have respawned with a fresh set of ammunition.
I'm not blaming you for trying to do your job (keeping clones in the game), but the game really could be a lot less punishing about it. |
Csikszent Mihalyi
DUST University Ivy League
55
|
Posted - 2013.08.20 02:13:00 -
[14] - Quote
Aisha Ctarl wrote:Csikszent Mihalyi wrote:To be honest, I think that nanite injectors are a broken concept right now, that really needs to be reconsidered. I can't remember the last time I actually wanted to be revived, it almost always ends in disaster.
As somebody said, droplinks are a lot more useful, and allow you to re-enter the battle from a more strategic location with full health.
I would consider a few changes:
1) Allow us to "tap out" more easily, so we don't get revived if we don't want to.
2) Get rid of the delay when poking somebody.
3) Make the revived player invulnerable (but also immobile) for a second or two, to allow them to assess the situation and get ready to dodge.
4) Instantly start the shield recharge, so by the time the player becomes vulnerable, their pants are not entirely down.
5) Allow us to destroy a clone by shooting the dead body a few times.
This wasn't very creative because it's basically taken directly from Return to Castle Wolfenstein, a game in which the medic class worked flawlessly IMO.
The current system basically punishes "combat revives" by making the revived player extremely vulnerable, but that's not fair because it wasn't the choice of the player to be revived. The above changes would make combat revives far more feasible and really allow a medic with quick reactions to keep his team in the game. I don't think it would be overpowered any more than it was in RtCW, where players developed many strategies to deal with it, and the possibility of destroying clones means that medics can be denied with some extra effort. You can do number 5, I do it all the time.
Wow... I was wondering about it, but nobody ever mentioned this to me so I assumed it's not a thing. The fact that hardly anybody seems to care about doing this just underlines how weak the current reviving mechanics are IMO. |
grunt party
Carbon 7 CRONOS.
12
|
Posted - 2013.08.20 02:46:00 -
[15] - Quote
Justin Tymes wrote:At least have the decency to skill up to ADV. You fake Logis running around with Militia needles make it bad for us real Logis. but with MLT you can build a free logi suit, and if your a real logi it wont matter because real logis rep any one they pick up any way , and with free suits you can spend all the ISK gained on random bits of fun E.G. i skilled into ADS for a laugh coz they cost soo much and die so easaly
|
grunt party
Carbon 7 CRONOS.
13
|
Posted - 2013.08.20 02:48:00 -
[16] - Quote
Csikszent Mihalyi wrote:To be honest, I think that nanite injectors are a broken concept right now, that really needs to be reconsidered. I can't remember the last time I actually wanted to be revived, it almost always ends in disaster.
As somebody said, droplinks are a lot more useful, and allow you to re-enter the battle from a more strategic location with full health.
I would consider a few changes:
1) Allow us to "tap out" more easily, so we don't get revived if we don't want to.
2) Get rid of the delay when poking somebody.
3) Make the revived player invulnerable (but also immobile) for a second or two, to allow them to assess the situation and get ready to dodge.
4) Instantly start the shield recharge, so by the time the player becomes vulnerable, their pants are not entirely down.
5) Allow us to destroy a clone by shooting the dead body a few times.
This wasn't very creative because it's basically taken directly from Return to Castle Wolfenstein, a game in which the medic class worked flawlessly IMO.
The current system basically punishes "combat revives" by making the revived player extremely vulnerable, but that's not fair because it wasn't the choice of the player to be revived. The above changes would make combat revives far more feasible and really allow a medic with quick reactions to keep his team in the game. I don't think it would be overpowered any more than it was in RtCW, where players developed many strategies to deal with it, and the possibility of destroying clones means that medics can be denied with some extra effort. 1 yes 2 yes 3 hell no 4 maby (you allready get 80% amour) 5 you allready can |
Cosgar
ParagonX
4381
|
Posted - 2013.08.20 02:49:00 -
[17] - Quote
Csikszent Mihalyi wrote:I-Shayz-I wrote:DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/ So true. Until they give me more points per revive for better needles, I will never use them. Also, the standard one uses up less pg/cpu, so it just only makes sense. Also, I pick people up in the middle of battle so I have more time to pick them up after I kill the enemies. This is a strategy to keep you guys from losing your suits...the only ones that care about dying multiple times are those that worry about their kdr. Every time someone revives you, it gives you another 20 seconds before bleedout. I revive first, stand in between the enemy and you, rep you, then go back into the fray. If you die again, at least I can pick you up afterwards. My main issue with being revived is that it's a waste of time, if I just get killed immediately. Even if things turn out well, by the time I am all repped up and the shields are back up, I could just as well have respawned with a fresh set of ammunition. I'm not blaming you for trying to do your job (keeping clones in the game), but the game really could be a lot less punishing about it. When proto fits used to cost a million, people were glad to be revived. |
grunt party
Carbon 7 CRONOS.
13
|
Posted - 2013.08.20 02:50:00 -
[18] - Quote
I-Shayz-I wrote:DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/ So true. Until they give me more points per revive for better needles, I will never use them. Also, the standard one uses up less pg/cpu, so it just only makes sense. Also, I pick people up in the middle of battle so I have more time to pick them up after I kill the enemies. This is a strategy to keep you guys from losing your suits...the only ones that care about dying multiple times are those that worry about their kdr. Every time someone revives you, it gives you another 20 seconds before bleedout. I revive first, stand in between the enemy and you, rep you, then go back into the fray. If you die again, at least I can pick you up afterwards. unless you get picked up and terminated straight away then u have wasted 5-10 secs of their time where they could respawn and save some ones ass posably even yours |
Niuvo
The Phoenix Federation
370
|
Posted - 2013.08.20 03:51:00 -
[19] - Quote
I personally feel good to revive someone successfully and give them 50% of their armor. |
Sgt Kirk
SyNergy Gaming EoN.
1206
|
Posted - 2013.08.20 03:54:00 -
[20] - Quote
I use the 50% Injectors, I'd love to use the PRO injectors but 48 CPU is a bit much just for a needle. |
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Justin Tymes
Dem Durrty Boyz
328
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Posted - 2013.08.20 05:22:00 -
[21] - Quote
DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/
Which is fine, I'm talking about the bastards running around with no repair tool to go with it. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
406
|
Posted - 2013.08.20 05:36:00 -
[22] - Quote
I am a scout. When I fit a STD needle my pants already are cracking at the seams and CPU starts smoking. So you either get a half ass revive, say thank you and go find a logi to cry to for remote repair, or hit circle to bleed out ur proto suit. Your choice. |
RKKR
The Southern Legion
318
|
Posted - 2013.08.20 08:05:00 -
[23] - Quote
DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/
Nah, I rather have my guardian points from my heavy than capping out my triage-WP after 1 or 2 revives with a MLT Injector.
PROTO Injector all the way here.
PS: It's fun when a red dots thinks he's going to get a easy kill after waiting for my revive and sees a heavy with 80% health rising up .
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RKKR
The Southern Legion
318
|
Posted - 2013.08.20 08:12:00 -
[24] - Quote
Csikszent Mihalyi wrote:I-Shayz-I wrote:DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/ So true. Until they give me more points per revive for better needles, I will never use them. Also, the standard one uses up less pg/cpu, so it just only makes sense. Also, I pick people up in the middle of battle so I have more time to pick them up after I kill the enemies. This is a strategy to keep you guys from losing your suits...the only ones that care about dying multiple times are those that worry about their kdr. Every time someone revives you, it gives you another 20 seconds before bleedout. I revive first, stand in between the enemy and you, rep you, then go back into the fray. If you die again, at least I can pick you up afterwards. My main issue with being revived is that it's a waste of time, if I just get killed immediately. Even if things turn out well, by the time I am all repped up and the shields are back up, I could just as well have respawned with a fresh set of ammunition. I'm not blaming you for trying to do your job (keeping clones in the game), but the game really could be a lot less punishing about it.
That's why we carry nanohives you silly, it just shows how the low respawn times and cheap gear ruins the job of the logi.
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Niuvo
The Phoenix Federation
375
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Posted - 2013.08.20 12:34:00 -
[25] - Quote
Has any of you stood in the field of fire in order to protect the revived? I do it if conditions are right. I once saved a guy, he ran for cover and I was killed by the sniper that got him. The most epic revive was when I took a direct hit by a sniper and I had very little armor, we both made it out alive. |
Korvin Lomont
United Pwnage Service RISE of LEGION
100
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Posted - 2013.08.20 12:42:00 -
[26] - Quote
Justin Tymes wrote:DUST Fiend wrote:Actually the better logis tend to use garbage needles and reps in order to soak up the most WP
Hate the game not the player :/ Which is fine, I'm talking about the bastards running around with no repair tool to go with it.
These "fake Logis" might be just assaults who want to get the 60WP or just starter fits with the needle. I ran either a medic logi suit that has both needle and triage tool or I dont have any sort of medical equipment.
My main problem right now is there is really no benefit in using advanced or even proto logi gear. In fact at the current state you hurt yourself by using the better equipment as you get less WP if you use a adv or proto needle. This concept is plain stupid as the adv or proto needles are quite expensive.
So that means for me public match = militia needle + millitia triage tool and pc = proto triage + needle
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Wakko03
Better Hide R Die
329
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Posted - 2013.08.20 16:33:00 -
[27] - Quote
Justin Tymes wrote:At least have the decency to skill up to ADV. You fake Logis running around with Militia needles make it bad for us real Logis.
I was using a 50% rez on basic and advanced, then ccp decided that my suit had to much cpu, so now I only run a 30% rez and maybe a 50% rez on my proto logi.
Now there is nothing better than seeing a friendly down and dead, having one of those magical moment whereby you defeat the immediate enemy threat and turn around to rez someone who just bleeds out and then for some reason your Injector still keeps trying to deploy mid firefight.
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bonkersfox
Foxhound Corporation General Tso's Alliance
154
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Posted - 2013.08.20 16:39:00 -
[28] - Quote
i dont care who picks me up as long as im picked up, and I suppose you don't use an ar |
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Pages: 1 :: [one page] |