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Gh0st C0de
Spirit Collective
0
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Posted - 2013.08.19 16:39:00 -
[1] - Quote
I have been playing Dust for about a week so far and I am loving it. I'm usually not very into FPS games, I tend to prefer RTS and puzzle games peppered here and there with a good in-depth RPG. However, Dust just clicked for me. I'm glad to be playing.
I dropped some cash for the optional DLC, mostly to support the game since I enjoy it so much and to play around with some custom builds made from blueprints.
I've decided to spec out a sniper, though I put most of my skills in lower level core upgrades and armor/shield first to boost survivability. However, as I am not very proficient with Sniper Rifles yet I am not getting very many kills. I can camp an objective and make life difficult for the reds, but unless I line up a head-shot I'm injuring without killing. I get many assists, but few kills. I was racking up the kills in the academy, but that was against my fellow oblivious newberries. I understand Dust is largely about persistence and planning and I don't expect to get a really good skill selection for a few months, and even then only in one role.
My current main fittings are a scout (Dragonfly) suit sniper with an NT-511 (Best I can wield right now) a profile dampener, nanohive, scrambler pistol sidearm (Dren) and a light damage modifier. I have a second main that is nearly identical except in an assault suit with a sheild recharger added.
However, I have been doing most of my skirmishing in a Logi suit. I found that I am MUCH more use to my group running uplinks to vital positions and reviving team mates than being a mediocre sniper. I am decent at lining up shots and with the right perch I can rack up kills, but it's very swingy at this point, one battle I'll have 14 kills and another I'll have two. Also, heaven forbid anyone finds me... one short burst hits home and I die.
My question is this: Should I use my Logi build exclusively until I have enough SP to unlock better scout suits and sniper rifle proficiency, so at least I am of use to my team? As fellow Mercs, would you rather a sniper softening your targets around objectives or a medic dropping spawn points in advantageous positions and reviving you?
I keep around eight fittings right now (Sniper, Assault Suit Sniper, Medic, Hacker, Assault, Shotgun Assault, Heavy Suit Sniper, Logi Suit Sniper) and deploy them based on situation, but I am curious as to what the community would rather play with? While I'm new I'd rather be useful, until I can be devastating a few months down the line.
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Rogatien Merc
Red Star. EoN.
749
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Posted - 2013.08.19 17:59:00 -
[2] - Quote
Short answer: No one likes snipers. You're way back in the redline and you are crucially NOT sucking up bullets next to your teammates meaning that your teammates are sucking up MORE bullets. And when everybody drops back to snipe, there's nobody left to PUSH an objective. That said, if you want to snipe, check out:
https://forums.dust514.com/default.aspx?g=posts&t=60194&find=unread
... which is right here on page 2 of the forums. If you want to be a sniper, be a sniper and apologize to no one... just be a good sniper. There is also a compendium of 'guides' that has been put together that I just bumped up as well.
You're generally going to be more 'helpful' as a frontline logi or assault regardless of your skill level as a sniper. There are very few awesome snipers that can go 20s-0 and really really disrupt the enemy. Random potshots that just put shields into recharge are next to useless to your teammate. THAT said, again, if you want to snipe, snipe. It's your game to play as you like. If there are a bunch of enemy snipers around or your team gets redlined, hell, sometimes there's nothing better to do.
Anyway, not sure if that helps, but hope so. Meh... good luck.
Oh, also, shield recharger is completely 100% useless on a sniper. either put damage mods or shield extenders so you can maybe survive body shots from other weaker snipers. |
Gh0st C0de
Spirit Collective
0
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Posted - 2013.08.19 19:04:00 -
[3] - Quote
Thanks for the advice, I'll go check out those guides. |
Quil Evrything
Skil Legendz
3
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Posted - 2013.08.19 23:09:00 -
[4] - Quote
Rogatien Merc wrote: Oh, also, shield recharger is completely 100% useless on a sniper. either put damage mods or shield extenders so you can maybe survive body shots from other weaker snipers.
Plus, scout suits have a relatively high rate of shield recharge anyway.
if you're using an assault suit, then you've already decided you want higher total shields, over fast recharge time. So go with that, and add more, rather than faster recharge. |
ADP Silenced
Kang Lo Directorate Gallente Federation
22
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Posted - 2013.08.20 02:32:00 -
[5] - Quote
What post #2 has to say, please don't let that type of information discourage you....You DEFINATELY DO NOT NEED TO GO 20-0 as a SNIPER to "really really disrupt the enemy"...Even if you go 5-0, but was able to accomplish what you said, and quote " I can camp an objective and make LIFE DIFFICULT for the reds" that is very much good enough...That right there is a meta form of a "SUPPORT" role...with out being tagged with a specific name...
Yea people don't like Snipers, ok i get that, but most of it is from pure missperception...
TIP: If you like Sniping, for your first few weeks or so, put all your SP gained into "Operations"..."Proficiency"..."Weapon Upgrades"...The idea is that, from that far away on the battlefield, unless you get countersniped, you shouldnt have to worry about tank just yet..but the Fire Power will help you to deal with Proto/Adv Suites, even if you are fresh out the academy...It is the Term called "Glass Cannon"... |
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