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Nicholas Silverton
Granite Mercenary Division
31
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Posted - 2013.08.19 06:07:00 -
[1] - Quote
When a new player comes in they start with nothing, and so they get stomped on by people in proto gear, this is not fun. new players don't like being stomped on and already have a bad taste in their mouth from the garbage reviews dust got, so they are very likely to leave because of this. dust needs all the players it can get if it wants to stick around for any good length of time, so having 80% of new players leaving after their first few games because they got proto stomped combined with the rest of the player base slowly dwindling because of boredom is not sustainable. More and more people that I used to play with regularly are stepping away from dust, whether it be from boredom or frustration. something needs to be done to attract more players and fast before the amount of players leaving dust, New ones and old alike start snowballing and eventually die off.
The only suggestions I can think of off the top of my head are : having a tier system and introducing more content regularly
Leave your opinion on the matter and maybe a few suggestions for Cox bellow.
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Nicholas Silverton
Granite Mercenary Division
31
|
Posted - 2013.08.19 06:35:00 -
[2] - Quote
Michael Arck wrote:Academy/Rookie/PansyWoes #483729230. It's called having heart and perseverance. It's understanding that you gotta start somewhere. It's knowing that one day you will also become a terror to new players.
I toughed it out...they should too.
So picture this: your a new player, you've just finished watching ign and gamespot give dust a crap score and you start up the game. At first you are presented with a confusing menu that is near impossible to navigate and then you are presented the skill tree. You proceed to waste all of you're isk and sp on the wrong things and then jump into a couple games. The first two or three are fun until you reach the 1500 wp academy cap and are thrown into the real game where you are constantly killed by seemingly invincible players. You then go on youtube in search of guides and find out that it will take months and months of painful grinding to be competitive. You then proceed to delete dust and go back to playing cod/bf3. This is what 80% of first time players do, just because you were ok with the grind doesn't mean anyone else will be. |
Nicholas Silverton
Granite Mercenary Division
31
|
Posted - 2013.08.19 06:38:00 -
[3] - Quote
JL3Eleven wrote:Seems to me that no one mentions the fact that the advertising for Dust was minimal at best. Do you remember seeing any advertisments other than on the PSN? I'm not 100% sure but I think it's due to CCP not having a big enough budget. |
Nicholas Silverton
Granite Mercenary Division
36
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Posted - 2013.08.19 16:15:00 -
[4] - Quote
I have been playing dust for more than half a year now, that's longer than I played battlefield or skyrim. I also have spent more on dust than it would cost me to buy a new game, I don't want dust to die I want dust to grow. I did just take a look at the player count iron wolf saber linked to and I was not impressed, you can clearly see that dust is losing players when they want to gain lots more. In my opinion ccp s top priority should be the new player experience, I realize that they are fiddling with the academy right now (don't know who thought it was a good idea to shorten it) but it's not enough. We need extensive video tutorials, not walls of text and we need a tiered system ( I would suggest it being based on skill: wp total, kdr etc.) I would also suggest starting New players off with 5mil isk and 5mil sp. |
Nicholas Silverton
Granite Mercenary Division
36
|
Posted - 2013.08.19 16:19:00 -
[5] - Quote
Drud Green wrote:According to eve offline there are just over 2000 people logged onto dust.......... 2 million accounts created......lol lol eve offline; pun intended? |
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