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Quil Evrything
Skil Legendz
6
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Posted - 2013.08.23 00:17:00 -
[1] - Quote
I've only fired a militia forge gun, and there is no militia plasma, but I'm curious, based just on the descriptions here: Whats the diff between forge gun and plasma cannon?
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Quil Evrything
Skil Legendz
7
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Posted - 2013.08.23 22:49:00 -
[2] - Quote
jingle wingle wrote:
Plasma Cannon: Smaller radius/splash damage, drop off as soon as projectile leaves the cannon, have to reload after every shot, smaller ammo pool, projectile speed is slower, can be used by all suits, fires when charged and can't hold charge, short charge time.
Sooo... basically, sounds like a regular grenade with auto-cooking. or rather, explode-on-impact set, to put it more simply. Contact grenade?
.... Except not. Comparing numbers on wiki, the blast radius and blast damage is significantly smaller. About half of a grenade, in both cases.
Direct hits are the super win, though.. ! 1000 damage, wheee! Seems like a heavy could stand up to a grenade but not a direct hit from one of these. If I wasnt saving my meager SP for other things, I'd definitely go for one of these, methinks :)
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Quil Evrything
DUST University Ivy League
10
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Posted - 2013.08.26 02:30:00 -
[3] - Quote
I just made a new char drop a bunch of SP into weapons so I could try plasma cannon out.
People keep saying "drop-off", but I did an experiement with range, while standing next to a reloader drop.
I targetted nearby objects, getting farther and further away. Seems like the "splat" hit right over the crosshairs, until my full minmap radar range I think. So.. 50m? That's a lot longer than the 10meters someone claimed?
Mind you, I guess if it's real picky about "direct hit" stuff, maybe there is actually a dropoff, but I just dont notice because the splat is so big? :)
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Quil Evrything
DUST University Ivy League
10
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Posted - 2013.08.26 03:56:00 -
[4] - Quote
Huh. well that's interesting. Maybe i'm hallucinating or something, but.. the animation is done kinda inconsiderately.
There's a big "puff" of smoke, that makes it look like it's on target... but then there's an explosion when it actualy hits... and THAT, drops. yeah.
So at 100m out, seems like its best to aim at the top, of the little hanging down crosshair thingie?
PS: I like cannons! Just wish it made sense and did more damage.
Seems like stuff that goes perfectly straight (ie: forge gun) should have a damage penalty for the "perfectly straight" feature.
Not to mention the range.
well, I suppose FG also has the "only heavies" limitation. but still. compare to swarm launcher. and THAT, has autolock-on and in-flight adjustments. plasma cannon is harder to get, harder to fire.... it should be un-nerfed, IMO.
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Quil Evrything
DUST University Ivy League
10
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Posted - 2013.08.26 19:10:00 -
[5] - Quote
Rogatien Merc wrote:Simple change of making it fly straight a la forge gun would make this a scary good weapon.
But that doesnt make sense. Going by the visual effects, "forge gun" is a pure energy weapon, so has very little mass, therefore minimal drop. Whereas plasma gun looks to be a projectile, therefore should have drop.
Ironicaly, if you ignore visuals, and look at the NAMES.. they're exactly backwards!!
Really, "forge gun", should be projectile, and have drop. Whereas "plasma gun", by definition of the word "plasma", should be pure energy(edit: well, mostly energy), and therefore no drop!!
If you changed that, and reveresd the visuals, but kept the damage types the same.. I think forge gun and plasma gun would finally make sense.
It makes extra sense when you consider that "something(ie: ammo) that is big and heavy", should Actually Need a Heavy Suit. Whereas something that is light, and has no dropoff, should not !!! |
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