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KEROSIINI-TERO
Seraphim Initiative..
669
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Posted - 2013.08.19 09:32:00 -
[1] - Quote
Baal Omniscient wrote:People wouldn't be using AV grenades so much if regular AV did it's job. Just sayin'. 2 proto AVers (not AV grenadiers) can barely take out a really well fit tank right now, and these are STD tanks. Things are going to be ungodly stupid once ADV and PROTO tanks come back.
There are indications that CCPs view on current 'STD' tanks is that they are the pinnacle main battle tanks which define the balance. New versions (including PRO) would be specialized in one thing while having one or more distinct weaknesses.
If that is true then the balancing should be done on current model. |
KEROSIINI-TERO
Seraphim Initiative..
669
|
Posted - 2013.08.19 09:33:00 -
[2] - Quote
Shokhann Echo wrote:Baal Omniscient wrote:People wouldn't be using AV grenades so much if regular AV did it's job. Just sayin'. 2 proto AVers can barely take out a really well fit tank right now, and these are STD tanks. Things are going to be ungodly stupid once ADV and PROTO tanks come back. 1 proto tank should = 3 proto AV 1 advanced tank should = 2 proto AV 1 standard tank should = 1 proto AV otherwise tanks will just continue to be worthless.. like they are now.
Sounds awfully like tier system where no one ever uses weaker ones, except during that one week they get SP to get PRO hull. |
KEROSIINI-TERO
Seraphim Initiative..
669
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Posted - 2013.08.19 09:58:00 -
[3] - Quote
Okay, once more this is not a 'black and white' issue.
AV nades, they definately take skill and especially good judgement to solo kill a full health tank. The kill process is still very simple: Drop a hive and spam the Nade button. The POWER and easiness comes from these factors: - By spamming nade button grenades launch with minimal delay: the damage isn't essentially a single hit but a stream of three (or more) - Tapping nade button gives max distance throw automatically - Minimal accuracy is required because of homing. The homing is essential vs LAVs but against tanks it almost guarantees a hit - Hives give nades at very good rate. The nanohive nerf DID make it more difficult to AV spam because of more limited nanite cluster amount, but the replenish rate is still about 1-2secs which is fast (those pesky nanites are buzy boys building complex homing nades!)
Any low buffer tanks which aren't properly fitted succumb to three nades. We should IGNORE those for considering balance.
The difficulty of above described AV nade tactic is: - AV nades have humble range which justifies their role and existence. - The nanohive is stationary. THIS is the main reason tanks, which survive three nades, have a fighting chance! For AVer it takes some planning to lure the tank in close, or sneak behind or on tanks escape route.
The fact that nanohive is stationary is the key element limiting the AV nades usability in solo-pwning tanks
(Note that if we ever would have "sticky nanohives" which have been suggested and considered would chance this delicate balance.)
What about multiple AV naders going together? Obviously there's more than three nades available and any surprise (like LAV rush) will kill the tank. Which is okay.
In pub games it's rare to have non-comm random blue going tandem with you. This is okay. In pub games, even with a on-comms corp squad of six it is reasonably challenging to organise and execute. This is also okay. In Corp Battles (PC) the AV tandem rush is mostly replaced by overwatching proto forges and proto swarms on multiple high buildings. Which is seriously rough but a different topic.
TLDR; AV nades have place in the game. Generally there are balancing factors, but near istant throw and minimal resupply rate is a bit off. Multiple AV naders busting tanks together is okay. |
KEROSIINI-TERO
Seraphim Initiative..
670
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Posted - 2013.08.19 17:21:00 -
[4] - Quote
Jack McReady wrote:. . . a single guy using AV grenades will never bring down a properly fit tank and at most tickle a properly fit and properly driven tank.
. .
Wrong. If the situation is right, tossing the hive on ground and then singing the song "Lai dai lai dai lai dai lai dai lai dai" does the trick.
Emphasis on the situationality, if you get behing the tanks escape route you can do that - easily. Sometimes there is absolutely no way of AV nading a red tank because of red infantry/no cover/tank never comes close/only approach route is covered by main turret. Situationality. |
KEROSIINI-TERO
Seraphim Initiative..
670
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Posted - 2013.08.19 17:24:00 -
[5] - Quote
The Attorney General wrote:ZDub 303 wrote:
I think AV nades have a place, and that is to keep vehicle users from being able to rambo into a crowd of people and dominate.
The opposite is true, it means that at any time a couple of guys can rally together in their LLAV and go all jihad on any tank in the game with MLT suits and a box of AV grenades. As long as you don't act a fool and flip the thing in front of the tank, you can probably get a pretty basic LLAV to within throwing range most of the time. Then it is game over for the tank.
True but it takes some time to set it up and co-operation by several people. As a tanker I approve of this method of dying. |
KEROSIINI-TERO
Seraphim Initiative..
671
|
Posted - 2013.08.19 17:32:00 -
[6] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
Not really, now do you actually have anyway to back up your claims or is it just going to be more "You are cause I say you are" and me pointing out how you are wrong? Because if thats it just imagine Im saying that you are wrong, a moron, and every idea you have is fundamentally flawed I think that will save us both time since its pretty accurate
You complained that im the redline hiding You complained im in the redline You complained that im hiding That is complaining you are wrong, a moron, and every idea you have is fundamentally flawed I can say the exact same thing about you
You guys go take a room. Or another thread. |
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