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FLAYLOCK Steve
Hellstorm Inc League of Infamy
378
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Posted - 2013.08.18 19:17:00 -
[1] - Quote
Hello all, Flaylock Steve here again. Some of you probably know me for defending weapons and going against nerf threads. Well today I will share some input and agruemtns about a wide range of weapons and counter arguments about the same topic. I will split this into categories that contain a specific weapon and it's issues that the community sees in them.
Topic: Grenade Spam Alright people saying that grenade spam is getting out of hand. I personally don't use grenades I often don't even use them when I do run them. I honestly don't see the issue here, a grenade gets shot near you and kills you. How is that OP, and how is grenade a spam? Its a tatic to engage a group or to take out a high risk target. Think about this, every game a grenade is designed to always be a ohk, always. It's a grenade it works as intended. Leave it alone, and if grenade spam is a spam what she stopping you from doing the same thing. Every one has it, again leave it alone.
Topic: Flux Grenades The agruement that I've noticed is regarding the glitch in which it kills you. Don't blame its user, blame the development team. Besides the glitch, people complain about it taking shields all the way down. Again it works as intended, it's a anti shield grenade, doesn't matter if it's drop suits or vehicles. It's a anti shield grenade signed to disrupt the shield. I have no problem with them, I use them but I'm also a shield tanker since I run scouts or fast assaults. Shield tankers have a speed advantaged over armored tankers. Works as intended, armored tankers should run with flux grenades imo. It's a great tactic i use when I use my Dren Sentinel.
Llavs: I agree with the topic but I don't want them nerfed to the ground. They also need some love, they need points for healing vehicles. Don't nerf they're survivability too much because they need to be the strongest lav, it's a vehicle support vehicle. So it needs its "tank" but they shouldn't be harder to take out than a tank. I don't use them but I won't want it nerfed to much. And I have no problem with murder taxis. I think cars should be able to kill people... well duh. But av should also be effective towards them.
Topic: Assault rifle I personally think the assault rifle is the real noob tube. But I also don't want it changed, it's fine where it is. Maybe a range nerf but don't over do it. It's supposed be effective in multiple situations, but not a master at all.
Topic: Remote Explosives They are fine, works as intended but they need a fix. Sometimes they just disappeare
Topic: Forge Guns Many people seem to have a huge confusion about this weapon. Some say it's a AV weapon, so let me clear this out. It's not a AV, it's AM. Meaning anti material; infantry, installations and vehicles. They are fine and they aren't as easy to use as many of you say it is. The gun has major draw backs that makes it well balanced. The most complaint goes to the Assault Forge gun because it's a faster variant. But it's also the hardest because it doesn't hold a charge, so you have to combine everything at once. Aiming, charging and shooting. Think a bout it. And it hardly kills by splash damage, most of its kills are by direct hits. Easy to counter and cheap to counter. Also has a free version SP. Use it, take a a few seconds to make a cheap suit to effectively counter it. As for forge sniping, counter it with a milita forge gun. Easy as cake. I personally don't tower forge because it's boring and it why I quit sniping on my old main. Not enough action. It requires skill to use, expensive to skill into and has many risks. Limited ammo as well.
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
378
|
Posted - 2013.08.18 19:18:00 -
[2] - Quote
Part II Topic: Mass Drivers Many of you also have some major confusion regarding this weapon. So let me explain, it's both a breaching weapon and aerial denial. Meaning its designed to BOTH clear a area for the team and deny a area to the enemy. See? It's not just to keep them away but also to clear a area. Hence breaching weapon. The main thing that is putting the mass driver at risk is the minimum arming distance topic. Which I strongly disagree with for many reasons as I will explain. Arial denial - its made to keep people away, not giving them a chance for advancement. Now let's say if the minimum range was implemented. That would create a "safe zone" for the enemy to advance to instead of retreating to. That itself would render the Arial of denial useless because it can simply be countered by advancement. Arial denial means keeping the enemy at bay, away from its user and it's targeted spots. Minimum arming distance would in fact defeat this purpose
Breaching: Breaching is basically cqc, it's creating a gap for your team. Meaning you have to clear the area and keep it clear. Minimum arming distance would ultimately defeat this purpose as well. Now a little information about the mass driver. It's been nerfed the most probably, it's finally useful. It's does its niche well, close to mid range support. Long if skilled. Has many disadvantages that we don't see with most weapons as follows: 1. Has the ability to take out its user, this requires tactical awareness 2. The user has to have combat awareness all times. 3. User must keep in mind that at certain elevations the weapon is useless. Thus forcing the user to change playing style based on the map design itself. 4. Has very limited ammo, user regularly outlives his ammo supply multiple times before dying 5. User has to carry equipment that could render its user at a disadvantage equipment wise on the battle field. To truly be effective he must carry a nano hive and a flux grenade. For logistics people its even harder because it lacks a side arm thus its flux grenade become its side arms. 6. User has only 6 shots before a long reload.
Part II of mass driver : Fall off damage Someone made a very interesting post regarding this. Please read
D legendary hero wrote:BL4CKST4R wrote:The MD doesn't need a buff especially when they are going to be used by everybody and their grandma after 1.4. If anything every weapon should get a damage buff not just the MD. Also the MD is performing way beyond were it is supposed to be with it doing 30% extra damage instead of 20% to armor and barely any fall off damage. its a grenade, grenades and rockets don't get fall off damage. projectiles do. think about it. if I thow a metal ball at a wall, over distance the air friction, its own rotation and gravity are all forces that work against the initial force that acted on it. so, the damage the metal ball will do to the wall at 10m will not be the same at 30m. however, if that metal ball has gunpowder and a fuse mechenism in it, the same pysics apply to the ball, but now their is still the potential energy of the explosive inside. this potential energy does not change. if I hit you with a grenade at 1m and it explodes, or throw it, it hits you and explodes at 30m will the explosion be less intense. No. so, why should explosives like MD, and flaylocks get fall off damage? also, too remember MD have a 5m lethal radius, and flaylocks have a 1m lethal radius. if this were taken literally (not suggesting it be this way) then that would be their OHK radius and out side that upto 3m would be deadly shrapnel from casing. Idk about you, but i dnt know any lethal weaponized explosives with a 1m blast radius...lol really the ARs need more fall off.
Topic: shotguns Yes, I know there isn't any nerf thread about them (yet) but once 1.4 rolls out we will hear it. So I will start by saying they are fine and balanced and works as intended. And they will and should take you out in 1-2 hits. It's a cqc weapon that once it's fixed not even the mass driver can touch.
Thank you for reading, I know I will get trolled but most can't hold a valid argument against my points stated. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
381
|
Posted - 2013.08.18 19:46:00 -
[3] - Quote
Arcturis Vanguard wrote:I cannot argue Against your posts as I feel the same way. Grenade and MD "spam" is no doubt frustrating, but these are effective tactics to breach AND defend a position.
The worst part about MD is that nubs think it's OP so they spec into it. They think it will help them kill, and from time to time they will get a few kills here and there BUT you can always tell a nub with one in their hands. Their shots are terribad and do not play the role in the correct positions. Thank you, and the mass driver won't be such an issue after 1.4. Shot Guns will be the next OP thread cry |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
385
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Posted - 2013.08.18 23:58:00 -
[4] - Quote
Blade Masterson wrote:Until we see more vets in the forums the nerf hammers will fall where the Cod players direct it. Causing anything that's not an at to be nerfed into oblivion. This has caused vehicles once exactly what there supposed to be fall into glorified heavys costing upwards of 2mill.
Eh idk the community is just so stuck up. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
386
|
Posted - 2013.08.19 00:18:00 -
[5] - Quote
Thurak1 wrote:Very good post to summarize the weapons. Thank you. |
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