Lynn Beck
Granite Mercenary Division
118
|
Posted - 2013.08.18 17:07:00 -
[1] - Quote
Back in chromosome, we had a feature: Standing still? Point right in the middle. Movin to the side? Point the forge to the other part of the inside reticule, example: strafe right, aim left to compensate rigt spin. Hittingjump or walking forwards? Aim down. Even then i had a few problems forge sniping, but i found at that point crouching makes it insta-precise. Please return chromosome aiming. |
Lynn Beck
Granite Mercenary Division
120
|
Posted - 2013.08.19 05:40:00 -
[2] - Quote
Nova Knife wrote:I've been saying this for months, and people kept coming back with "Nova, you're crazy! It's not that easy to use, like you say it is! It's okay for it to be so strong because it's really hard to use and the heavy is at such a huge disadvantage at all the ranges while using it!" NOPE.JPG
Honestly, the forge gun is way too powerful against infantry in the hands of anyone who has any skill in aiming. It's not hard to use. Anyone who has good aiming skills can easily track & predict the motion of all but the best of strafers with incredible ease, and blap them with relative impunity from almost any range. It only becomes a problem once they get up inside your turn radius... Which isn't going to be a problem in 1.4 with the turn speed caps gone. (And even then... You can use a sidearm for that)
I don't have a problem with the balancing mentality that a lower ease of use barrier can justify a certain amount of power... But the forge gun has way too much power against infantry in my opinion. It's an AV weapon, and while there have always been those we call a 'rocket ho' who spams OHK anti-vehicle weapons to get easy kills in shooters... The forge gun does not deserve to have this power. Not with how much range it has, and how precise it is.
OHK weapons are pretty lame in any regard... and the forge gun just doesn't have the drawbacks needed to justify how awesome they are.
Jath's method of adding duct-tape only highlights the problem. Most people probably don't need it to pull off the same effect.
I read. Until the 2nd paragraph. Then i read 'it's an av weapon' wrong cpm. Anti. MATERIAL. Meaning!: Installations, vehicles, and dropsuits. If they're stupid enough, we've added a blue trail flying through the air. About the only thing i would change is more range, in exchange for a hipfire accuracy rating. It has to be minute though, like 2 dropsuit widths at a range of 200 meters. But even then, we need to allow gimmicks to negate, as to allow ranged av. So crouching/notmoving should alleviate the problem. Charge time should really not drop below 3s, per se the proto assault variant. Blast radius needs to be homogenized among tiers, and splash damage maybe dropped by 40-50 points. But a direct hit should always drop ANY dropsuit. Because it's a handheld railgun shooting at mach 3. No brick wall can survive that, let alone a human body. Even if that body is cybernetic, the impact shock from a railgun will shatter all of the internal organs within your body, hemmotidge the brain, and sever your intestines/spinal cord. |