BL4CKST4R
WarRavens League of Infamy
1109
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Posted - 2013.08.18 12:02:00 -
[1] - Quote
The Black Jackal wrote:KAGEHOSHI Horned Wolf wrote:The Black Jackal wrote:Just a possible suggestion for 'balancing' all Assault Rifle Variants across the board.
First... All Assault Rifles should do the same damage. Yes I know their fire plasma projectiles rather than bullets, but a bullet fired from the barrel should be the same damage.
Secondly, set all clip sizes to 24... Most Modern Day Assault Rifles have clips between 24 and 32... Light Machine Guns may have 50 to 100, but that's a different story. . NO NO NO This is just silly, you don't even present a reason why rebalancing is needed, and just throw some radical changes you want to see happen. The ARs are pretty well balanced, they're ok for most ranges, but they don't particularly excel in any range compared to more specialized weapons. Once again you fail to mention WHY, as in why the bullets need to do the same damage. "But in real life..." is not a good argument in matters of balance because in real life guns are not balanced for fairness, this isn't military simulator. In real life people die from one or 2 shots, but in Dust people can take a dozen shots because of our dropsuits, so 60 rounds make sense for an assault rifle. New Eden is 20,000 years in the future where human civilization has collapsed and restarted almost from scratch, so what qualifies as an assault rifle in real life has no bearing on here. If it makes you feel any better, just pretend the ARs are called LMGs. Dozen Shots is < 24 - 36... so look, you can still kill people and even multiple with a single clip. The 'reason' to do this is to allow future 'customization'... imagine. A Single Assault Rifle, you switch the scope, giving you more accurate vision at longer range, you slap in an extended mag, gaining 36 per magazine instead of 24... you switch out the semi-automatic trigger assembly for a Full Assault one. Now, you customize a Tactical Rifle (at current stage) and switch it to Fully Automatic Fire... Drop the Scope, and add a reflex scope to bring it to normal AR levels... slap in an extended Mag (say 9 extra shots in 50% extra Mag Size). You have an Assault Rifle with 27 Shot Mag, doing 70+ Damage per shot, being Fully Automatic... Apply the same mechanic in reverse to the Assault Rifle, you get a semi-automatic long-range weapon that does the same damage as your base Assault Rifle.... It's a prepatory step to getting full weapon customization in, without having to rebalance the base frames to bring them to being the same no matter how you customize them. (Ie. AR with Laser Sight = better hip fire... imagine a Breach Rifle with laser Scope...l = Epic CQC Rifle... no need to scope at all.)
Assault rifles shouldn't do the same damage, tactical should to the most, burst the second most, breach third, and automatic fourth. This is a common FPS mechanic to balance out rifles of different fire rates, in every FPS the assault rifles with the lowest DPS have the highest damage per shot and your suggestion breaks this balance. The reason for a big clip is because this is a strafe shooter, the point of the shooting is to pray-and-spray not maintaining accuracy, if you want to nerf the clip then the strafing should be nerfed to. CCP has mentioned way in the past they have the weapon customization system built the only problem is implementation, and nerfing weapons to **** just so you can drag them out of **** with weapon mods is definately not the way to go, the assault rifle isnt even performing at the range it is meant to, its supposed to excel st short ranges. |