KAGEHOSHI Horned Wolf wrote:Much of what makes the game interesting and fun are the variety of dropsuit types, equipment, and the weapon selection. New players starting out with their starter fits will miss out completely on the light suits, heavy suits, mass drivers, laser rifles, scrambler rifles, active scanners, remote explosives, repair tool, etc. The starter fits only show the most generic options like AR assault, sniper, medic, and anti-tank; all of which are only using medium frame suits.
The first few battles will decide whether or not new players will stick with Dust, or quit the game, so why not try to impress the new players with Dust's unique selection instead of just showing them the generic stuff? Sure they could just go buy new suits and weapons in the militia section, but not all weapons have militia versions, and expecting new players to explore the market instead of jumping in a battle is pretty ridiculous considering most don't have the patience to do the tutorials. It is your job to make them find the game appealing, they shouldn't have to look through a bunch of menus and upgrade a bunch of skills to find good things about the game; most won't have the patience for that anyway.
The solution is to create militia versions of all weapons and equipment (militia MD for example can have 4 rounds), and have that variety of militia weapons and equipment present in the starter fits. Include lights and heavies as well in the starter fits. Example of possible militia presets in starter fits:
Light + shotgun + active scanner
Medium + scrambler rifle + nanite injector
Heavy + forge gun + SMG
light + swarm launcher + remote explosive
Medium + mass driver + repair tool
Heavy + HMG
Medium + laser rifle + nanohive
Which would you rather new players say: "Oh, an assault rifle like every other shooter, okay I guess..." or "OMG! I have a freaking gun made of gold that shoots lasers! AWESOME!"? Do yourself a favor, and and make your starter fits more interesting.
EDIT: Also it would help new players figure out what they like, and thus what they should skill into.
EDIT2: Having all but one of starter fits made of DEPLETABLE militia items will teach the players to restock, and to understand the finite nature of items in Dust. Would also protect the value of AUR BPOs.