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Canari Elphus
Pro Hic Immortalis League of Infamy
301
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Posted - 2013.08.17 16:25:00 -
[1] - Quote
So its quite obvious that the scouts out there need some love. Both in suits and what their role should be on the battlefield. Whenever I think of scouts, I think of flanking and harassment. Being able to keep the enemy on their toes while an attack squad rips them apart. It is because of this that I think we need to give them more to play with than they already have suit wise.
Commando Scout (Proto) 2 x Equipment Slots (I was thinking Uplinks and REs) 0 x Main Weapon Slots (This is a harasser, not direct engagement) 2 x Sidearm Slots (Think Dual SMG or SMG and Knives) 2 x Grenade Slots
2 x High Slots 1 x Low Slot
Stamina increases 5% per level
Im not sure about the two grenade slots but I think that it gives them a better chance to survive out on the field.
Thoughts? |
Canari Elphus
Pro Hic Immortalis League of Infamy
301
|
Posted - 2013.08.17 16:27:00 -
[2] - Quote
This would be my idea for Basic and Advanced
Basic - only 1 x Sidearm and 1 x Grenade Advanced - 2 x Sidearm and 1 x Grenade |
Canari Elphus
Pro Hic Immortalis League of Infamy
303
|
Posted - 2013.08.17 16:49:00 -
[3] - Quote
Thats why I wanted a dedicated scout to chime in. I wanted the bonus to be stamina for just that reason.
What would you do to make this fit more viable? Again, think of it as not direct engagement but definitely an asset to the battlefield strategically. |
Canari Elphus
Pro Hic Immortalis League of Infamy
306
|
Posted - 2013.08.18 01:25:00 -
[4] - Quote
ALPHA DECRIPTER wrote:Bojo The Mighty wrote:I think this would be great for SMGs in particular but that's where it seems to end.
If you are like me, a Scout - Scrambler Pistol user, then 2 sidearm slots is kind of painful. I've done the double pistol runs, they are hella fun, but really not so effective. It's better for scout-pistoleers when they have a "Special Light Weapon" as well, such as a shotgun, sniper rifle, or Mass Driver, something with a niche so the pistol becomes their more rounded weapon.
Just doesn't work so great for us Scrambler Pistol users. Possibly. Even when this suit is tweaked to perfection, it would not be for you as it doesn't fit your style of play. Keep in mind that different play styles is the whole point of having multiple suits. You would simply stick with the current scout suit (or you can design one that caters to you better) but there is nothing wrong with that. @OP I would suggest at proto level have 0 high and 5 low. These extra lows would mean going back to just one nade slot. Knifers would enjoy mixing stamina, speed, and forescale plates to better survive there encounters but they would have the lowest damage output when compared to other scouts. Hackers could ninja hack and ninja counter hack right under the enemy's nose with codebreakers and profile dampeners(my style). The extra lows would also offer the scout the chance to equip CPU/PG upgrades to more easily fit the extra equipment.
`Sigh. Just another fun game of DUST .
I like that idea actually. That serves more of the role that I was thinking of for this suit. To have it be a pure flanker/harasser who is focused on speed/stamina and getting a team into the right position.
The flanker/infiltrator style would be what shotty suggests with the uplinks/scanner The harasser style with uplinks/REs etc
I think the dual equipment slots and the stamina bonus are my main points of the suit. The rest is to try to balance it out so its more niche and not possibly OP. It should be different from a scout but not 'better' (if you can use that word with the state that scouts are in right now. |
Canari Elphus
Pro Hic Immortalis League of Infamy
310
|
Posted - 2013.08.18 13:27:00 -
[5] - Quote
Chill, that is exactly what I was thinking. I think the term 'scout' is not named correctly in this game. Its a light suit for combat purposes. I just named it a 'commando' to show that its a specialized role similar to that of the lolCommando heavy.
The purpose I had for this suit idea is that it will not be a direct engagement suit and that its main job would be a strategic addition to the game and give light suits more of a purpose to the game. Since I have limited experience in light suits, I wanted to get feedback from our fleet footed brethren on how they would like this suit to be.
While a logi is more of a support suit for the front lines, this would be designed to get beyond the lines. To be able to booby trap a supply depot or place an uplink behind the enemy to box them. The only worry I have is making sure that it is not a suit that would be direct engagement using standard weapons. |
Canari Elphus
Pro Hic Immortalis League of Infamy
314
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Posted - 2013.08.19 19:09:00 -
[6] - Quote
Yeeeuuuupppp wrote:Canari Elphus wrote:So its quite obvious that the scouts out there need some love. Both in suits and what their role should be on the battlefield. Whenever I think of scouts, I think of flanking and harassment. Being able to keep the enemy on their toes while an attack squad rips them apart. It is because of this that I think we need to give them more to play with than they already have suit wise.
Commando Scout (Proto) 2 x Equipment Slots (I was thinking Uplinks and REs) 0 x Main Weapon Slots (This is a harasser, not direct engagement) 2 x Sidearm Slots (Think Dual SMG or SMG and Knives) 2 x Grenade Slots
2 x High Slots 1 x Low Slot
Stamina increases 5% per level
Im not sure about the two grenade slots but I think that it gives them a better chance to survive out on the field.
Thoughts? No this is a bad idea.
Brilliant feedback. So much rich detail and a fine argument to boot. |
Canari Elphus
Pro Hic Immortalis League of Infamy
333
|
Posted - 2013.08.22 03:18:00 -
[7] - Quote
ALPHA DECRIPTER wrote:Yeeeuuuupppp wrote:Considering people already do dual SMG it would be completely pointless to add 2 sidearm slots when you can just but a sidearm in the light weapon slot. It isn't to allow you to duel SMG but to discourage combat. When getting kills is taken out of the equation you are left with relying on pure tactics and that's the whole point of this suit.
`Sigh. Just another fun game of DUST .
I know that some dual wield sidearms and that is fine. Yes, people could use this suit as a combatant but I want to make sure that it wouldnt be a possible OP situation if CCP ever fixes the base light suits.
As many are saying, this is a infiltrator thats main purpose is to get in and out of situations quickly and to give a tactical advantage to the team. The reason I went with dual sidearms was to give it some sort of defense since it is going to be going behind enemy lines. It should be a killer but reserved for 1v1 and not a mass engagement. I agree with a lot of suggestions that this suit should be low slot tanked to give some variety to either speed or profile mods. I wanted the stamina bonus for the suit because the nerf that the stat got is killer for light suits. This will allow them to sprint in, do their business and get the hell out of dodge before they are noticed.
All in all, scouts need a purpose on the battlefield which they lack right now. They need to be a viable option for PC other than just speed hacking and DU hunters. If this games survives, its going to need diversity to make it interesting. I love speed tanks (Im a minnie assault for that reason) and I hate seeing this game dominated by slow lumbering tankers.
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Canari Elphus
Pro Hic Immortalis League of Infamy
333
|
Posted - 2013.08.22 03:42:00 -
[8] - Quote
Here is what I am thinking:
Prototype (280 CPU/70 PG, 60 shield/120 armor) 1 x High Slot 4 x Low Slot 2 x Sidearm 1 x Grenade 3 x Equipment
Advanced 1 x High Slot 3 x Low Slot 2 x Sidearm 1 x Grenade 2 x Equipment
Standard 1 x High Slot 2 x Low Slot 1 x Sidearm 1 x Grenade 2 x Equipment |
Canari Elphus
Pro Hic Immortalis League of Infamy
334
|
Posted - 2013.08.22 03:58:00 -
[9] - Quote
ALPHA DECRIPTER wrote:Canari Elphus wrote:Here is what I am thinking:
Prototype (280 CPU/70 PG, 60 shield/120 armor) 1 x High Slot 4 x Low Slot 2 x Sidearm 1 x Grenade 3 x Equipment
Advanced 1 x High Slot 3 x Low Slot 2 x Sidearm 1 x Grenade 2 x Equipment
Standard 1 x High Slot 2 x Low Slot 1 x Sidearm 1 x Grenade 2 x Equipment Maybe for the min version. But I feel 3 equips would damage the value of the Logi.
`Sigh. Just another fun game of DUST .
True, just not sure how to balance the differences between the levels. The key to this suit are the equipment slots. So maybe just get rid of the 3rd equip slot for proto and have the bigger difference be in PG/CPU between advanced and proto so that the better suit can fit better equipment.
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Canari Elphus
Pro Hic Immortalis League of Infamy
336
|
Posted - 2013.08.22 04:10:00 -
[10] - Quote
ALPHA DECRIPTER wrote:Canari Elphus wrote:Here is what I am thinking:
Prototype (280 CPU/70 PG, 60 shield/120 armor) 1 x High Slot 5 x Low Slot 1 x Sidearm 1 x Grenade 2 x Equipment
Advanced 1 x High Slot 4 x Low Slot 1 x Sidearm 1 x Grenade 2 x Equipment
Standard 1 x High Slot 3 x Low Slot 1 x Sidearm 1 x Grenade 1 x Equipment (EDITED for ALPHA's version)
The equipment IS essential, this is true, but so is the lows. So for a MC-Scout I feel this might be better. But that's just me.
`Sigh. Just another fun game of DUST .
Too many lows and the base/scout suits will be worthless compared to it. If you go that route then you have to make this guy super squishy with the base shield/armor. There needs to be a level of sacrifice to gain the extra stuff. |
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