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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
284
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Posted - 2013.08.17 18:45:00 -
[1] - Quote
Bojo The Mighty wrote:I think this would be great for SMGs in particular but that's where it seems to end.
If you are like me, a Scout - Scrambler Pistol user, then 2 sidearm slots is kind of painful. I've done the double pistol runs, they are hella fun, but really not so effective. It's better for scout-pistoleers when they have a "Special Light Weapon" as well, such as a shotgun, sniper rifle, or Mass Driver, something with a niche so the pistol becomes their more rounded weapon.
Just doesn't work so great for us Scrambler Pistol users. Possibly.
Even when this suit is tweaked to perfection, it would not be for you as it doesn't fit your style of play. Keep in mind that different play styles is the whole point of having multiple suits.
You would simply stick with the current scout suit (or you can design one that caters to you better) but there is nothing wrong with that.
@OP I would suggest at proto level have 0 high and 5 low. These extra lows would mean going back to just one nade slot.
Knifers would enjoy mixing stamina, speed, and forescale plates to better survive there encounters but they would have the lowest damage output when compared to other scouts. Hackers could ninja hack and ninja counter hack right under the enemy's nose with codebreakers and profile dampeners(my style). The extra lows would also offer the scout the chance to equip CPU/PG upgrades to more easily fit the extra equipment.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
289
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Posted - 2013.08.18 17:40:00 -
[2] - Quote
Spademan wrote:I'll chime in with something. x1 grenade. x3 Sidearm. Lord knows I'd use the kitten out of that.
Even if they made the light commando I'm pretty dam sure they won't give us 3 weapon slots (unless they sacrificed the grenade again).
Having more weapons is kinda counterproductive towards the OPs idea as this just give an excuse to engage in combat and that is not your job.
With my current scout set up I find myself running into fights head first and, at times, getting outrageous kills (fit not designed for combat... AT ALL)! Most of the time, however, I just die a lot. I have to remind myself "Stick to your role alpha!" and when I do I find my WP jumping up and the enemy MCC shield/armor dropping down.
Just yesterday I played a domination match with only half a team (other half was AFK, Useless, or distracted by life) but I stuck to my role, placing uplinks near there redline as well as near the objective to give us an attack and block off incoming enemies. This forced them to spawn at the one up link they had (near the supply depot) and fight outward from there. 4 guys fought bravely to block off one of there routs, I kept infiltrating there position and destroying there equipment (even hacked the depot once) while at the same time running back to the objective to insure it's safety. With our few numbers the enemy eventually managed to push us off there redline and take the objective. Fortunately we held the objective for quite some time so there MCC was getting real close to critical. I then stopped to asses the situation and noticed that our MCC could possibly destroy there's without the NULL Cannon. I also noticed there clone count was low and decided to switch to sniping. I knew they were gonna focus on our CRU so a squad mate and I set up positions overlooking it and managed to actually clone those bustards! Lol cloned them in Dom with only half a team... I felt great after that!
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
293
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Posted - 2013.08.20 04:51:00 -
[3] - Quote
Daxxis KANNAH wrote:I would give it:
Commando Scout (Proto) 2 x Equipment Slots 0 x Main Weapon Slots 2 x Sidearm Slots 1 x Grenade Slots
2 x High Slots 1 x Low Slot
Stamina increases 10% per level Sprint Speed increases 3% per level
- This would be based on similar based stats to normal scout. - Bonuses high enough to allow user to crazy max one aspect or forego speed or stamina module in favour of something else and not be too gimped. - You cant give it two grenade slots because think of 6 nades plus carry hive as well.
Agree with Chill and Shotty though - scout needs to be more robust so we can play the class how we want than waiting for a specialized one to come along.
I would suggest just calling it "Light commando" at this point. Calling it a scout would mean that one of the bonuses would have to be replaced with the reduced profile that other scouts get.
Two highs would give incentive to play aggressively (damage mods) and that's kinda against what the OP is going for. I do see were you're going with this though and I must admit I like it. It actually matches the name when you think about it. The scout the OP is talking about is more of a...rogue. Hmm... that may be a better name actually.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
304
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Posted - 2013.08.21 07:34:00 -
[4] - Quote
Niuvo wrote:If they add new"scout" grenades, keep the slot. But I would love to sacrifice the grenade slot for another low mod. We need to be in the shadows, stalking and waiting for conditions to be just right, then pounce and disappear. I just got excited thinking about that. Let our deaths be by tactical errors only. I just know that our role is to hinder enemy advances with guerrilla tactics and by aiding the main assult pack. Giving them flanking ULs, scanning victims for 24sec., Planting Anti-infantry mines (anyone?) to deny access. If only just one. Planting Res on objectives. Man, the "scout 2.0" can't come soon enough.
lol power to the Scouts!
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
306
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Posted - 2013.08.22 02:49:00 -
[5] - Quote
Yeeeuuuupppp wrote:Considering people already do dual SMG it would be completely pointless to add 2 sidearm slots when you can just but a sidearm in the light weapon slot.
It isn't to allow you to duel SMG but to discourage combat. When getting kills is taken out of the equation you are left with relying on pure tactics and that's the whole point of this suit.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
307
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Posted - 2013.08.22 03:47:00 -
[6] - Quote
Canari Elphus wrote:Here is what I am thinking:
Prototype (280 CPU/70 PG, 60 shield/120 armor) 1 x High Slot 4 x Low Slot 2 x Sidearm 1 x Grenade 3 x Equipment
Advanced 1 x High Slot 3 x Low Slot 2 x Sidearm 1 x Grenade 2 x Equipment
Standard 1 x High Slot 2 x Low Slot 1 x Sidearm 1 x Grenade 2 x Equipment
Maybe for the min version. But I feel 3 equips would damage the value of the Logi.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
307
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Posted - 2013.08.22 04:04:00 -
[7] - Quote
Canari Elphus wrote:Here is what I am thinking:
Prototype (280 CPU/70 PG, 60 shield/120 armor) 1 x High Slot 5 x Low Slot 1 x Sidearm 1 x Grenade 2 x Equipment
Advanced 1 x High Slot 4 x Low Slot 1 x Sidearm 1 x Grenade 2 x Equipment
Standard 1 x High Slot 3 x Low Slot 1 x Sidearm 1 x Grenade 1 x Equipment (EDITED for ALPHA's version)
The equipment IS essential, this is true, but so is the lows. So for a MC-Scout I feel this might be better. But that's just me.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
307
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Posted - 2013.08.22 04:25:00 -
[8] - Quote
Canari Elphus wrote: Too many lows and the base/scout suits will be worthless compared to it. If you go that route then you have to make this guy super squishy with the base shield/armor. There needs to be a level of sacrifice to gain the extra stuff.
Lol I honestly didn't look at the EHP when I was making the changes. Yes it's EHP needs to be lower to compensate.
`Sigh. Just another fun game of DUST. |
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