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Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 15:22:00 -
[1] - Quote
Currently, vehicles are unaware of being locked by homing devices. I suggest we introduce a locking tone (although swarm launchers use passive optics to guide their missiles, I digress from lore for this) on vehicles that warns their pilot that someone is attempting to achieve a lock with a hostile weapon, and changes to inform them that a lock has been obtained / homing weapons in flight.
I wish to also introduce new Electronic Warfare Modules for vehicles. A vehicle may only one type of the following Electronic warfare modules equipped.
Quote:Lock breaker - High Slot Item - Max one per vehicle. Single Pulse, one second. 1 minute cool-down. Breaks all locks (including in-flight missiles). People in the process of locking the vehicle will have their process restarted and stalled for the one second.
Missile Countermeasures - Low slot item. -Max one per vehicle. Fires a group of lasers that intercept incoming missiles for one second. 1 minute cool down.
Displacement Generator - High Slot Item Creates a false image of the vehicle within 50 meters of the actual vehicle for 3 seconds and cloaks the initiating vehicle. 5 minute cool-down. Missiles will still track the hidden vehicle. Only one allowed per vehicle. - requires cloaking device also on vehicle.
Cloaking Device - High Slot item A cloaked vehicle moves at 1/10th its maximum speed and cannot activate weapons or modules nor can the crew enter or leave the vehicle without deactivating the cloaking device first. Any enemy trooops/vehicles within 50 meters of the vehicle will decloak it. There is a 20 second arming delay after decloaking before the vehicle may use its weapons.
A vehicle may fit as many of the following as he likes
Quote:Stasis Webifier - High Slot Item A vehicle locks up another vehicle with the webifier, and the targeted vehicle's max speed and acceleration are reduced by 50% for basic and up to 60% for proto.
Tracking Disruptor - High slot item A vehicle locks up another vehicle with the tracking disruptor and the target vehicle's turret tracking is reduced by up to 50%.
Tracking Link - High slot item A vehicle locks up another vehicle causing its turrets' tracking to increase by up to 50%
Energy Neutralizer - High Slot Item A vehicle locks up another vehicle, accelerating the module's active timers, causing them to run out faster, and it also increases the length of time the modules must cool down. The activator's vehicle's modules also experience a similar effect.
Energy Transfer Array - High Slot Item A vehicle locks up another vehicle, slowing down a module's active timers and allowing it to run longer. Modules relying on pulses gain additional pulses. The Energy transfer array also reduces the cool-down time of the target'ed vehicles modules.
Power Booster - High slot item Activating the Power Booster reduces the cool-down of all modules on the activating vehicle except for cloaking devices and power boosters. The power booster runs for 12 seconds and then has a 20 second cool down. |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 15:26:00 -
[2] - Quote
Kasote Denzara wrote:There's so much wrong with this that I can't even point it all out. I cannot fathom words for it. How so? I was bringing a little more EVE to dust. |
Leovarian L Lavitz
Better Academy.
533
|
Posted - 2013.08.17 15:35:00 -
[3] - Quote
Edited the OP for more reasonable numbers. |
Leovarian L Lavitz
Better Academy.
534
|
Posted - 2013.08.17 16:03:00 -
[4] - Quote
Kasote Denzara wrote:You want me to explain? Alright, let's point out all the problems.
First two, anti-missile. That'd cut the swarms down below half efficiency.
Hologram, yes, hologram because that's exactly what it is by another name. What purpose could this possibly have? Throw off infantry? I don't think they'll fall for that murder taxi that just phased through a building, brah.
Cloaking. Now, this was actually presented in an acceptable way, except I have to point out that a vehicle that can bump-kill someone after moving half a foot does not need to be able to sit still and bump-kill. ... Though this is personally a hilarious thought to me.
Webifier. This is actually a plausible idea for LLAV/LAV vs LLAV/LAV combat. Extremely little use against a tank that's already craptastically slow.
The next two involve turret tracking speed. This is a problem. We aren't in EVE where our guns are automatically controlled. Vehicle turrets are manually controlled. Tracking ability is purely the gunner's ability.
Energy Neutralizer. I could see this being used in LAV/LLAV vs LAV/LLAV combat. Against tanks? Unless you can withstand the hell fury of an angry tank, that's a no go.
Transfer Array. I can see this actually being used to support a tank. It still suffers a later point I'm going to make.
Power Booster. The short times aren't enough?
You are suggesting things without a counter viable. That or they are simply out of place. This is not EVE. Everything requires a counter of some sort. Like the explosive damage armor takes? Me too. Shame we don't have anything for that.
I'm suggesting counters to things that currently don't have counters. What counter is there to a swarm? Now we have one with the lock breaker and missile defense. What counter is there to a forge sniping a tank? Now we have one with displacement for 2 seconds.
Webifiers have amazing use for all sorts of vehicle hunting, dropship v dropship webifiers. Get that lock and the other guy will be in a world of hurt.
Slowing down a blaster user's ability to turn that thing and it could save you and cost him his tank if you drive by with your tank faster than he can track you.
The Transfer array could actually make using shields mean something. |
Leovarian L Lavitz
Better Academy.
534
|
Posted - 2013.08.17 16:22:00 -
[5] - Quote
Takahiro Kashuken wrote:The 1 second use is meh tbh and the cooldown just hurts even more since swarms can easily refire in less than 5secs so it just stops that particular set plus the lazer idea im mean how far out would they reach
Displacement generator sounds good but 3sec for 5min cooldown, nope
Cloak id like but is OP cries all infantry
Mods are intresting, all high slot tho so power to armor True, but I believe all would be slot negotiable. |
Leovarian L Lavitz
Better Academy.
534
|
Posted - 2013.08.17 16:42:00 -
[6] - Quote
ADAM-OF-EVE wrote:Leovarian L Lavitz wrote:Kasote Denzara wrote:You want me to explain? Alright, let's point out all the problems.
First two, anti-missile. That'd cut the swarms down below half efficiency.
Hologram, yes, hologram because that's exactly what it is by another name. What purpose could this possibly have? Throw off infantry? I don't think they'll fall for that murder taxi that just phased through a building, brah.
Cloaking. Now, this was actually presented in an acceptable way, except I have to point out that a vehicle that can bump-kill someone after moving half a foot does not need to be able to sit still and bump-kill. ... Though this is personally a hilarious thought to me.
Webifier. This is actually a plausible idea for LLAV/LAV vs LLAV/LAV combat. Extremely little use against a tank that's already craptastically slow.
The next two involve turret tracking speed. This is a problem. We aren't in EVE where our guns are automatically controlled. Vehicle turrets are manually controlled. Tracking ability is purely the gunner's ability.
Energy Neutralizer. I could see this being used in LAV/LLAV vs LAV/LLAV combat. Against tanks? Unless you can withstand the hell fury of an angry tank, that's a no go.
Transfer Array. I can see this actually being used to support a tank. It still suffers a later point I'm going to make.
Power Booster. The short times aren't enough?
You are suggesting things without a counter viable. That or they are simply out of place. This is not EVE. Everything requires a counter of some sort. Like the explosive damage armor takes? Me too. Shame we don't have anything for that. I'm suggesting counters to things that currently don't have counters. What counter is there to a swarm? Now we have one with the lock breaker and missile defense. What counter is there to a forge sniping a tank? Now we have one with displacement for 2 seconds. Webifiers have amazing use for all sorts of vehicle hunting, dropship v dropship webifiers. Get that lock and the other guy will be in a world of hurt. Slowing down a blaster user's ability to turn that thing and it could save you and cost him his tank if you drive by with your tank faster than he can track you. The Transfer array could actually make using shields mean something. what's the counter to a tank mowing down players at range, forge gun, whats the counter for any vehicle mowing down players at mid range, swarms and forge guns, what's the counter to murder taxis mowing down players at close range, av grenades. your talking about adding these modules which serve to only weaken vehicles and weaken av at the same time and i will state why, counter to swarms is hit it with your turret, get your crew to hit it, call for a sniper to snipe it, call for anyone to kill it or just move a few meters into cover, that is if your not a solotard who thinks being in a tank should make him a god. the counter on a dropsuit to small arms fire is my shields or armor and my weapons, your counter in a vehicle to AV damage is your 3 turrets your crew, any squad members on the ground around it. where is my dropsuit counter to tank fire, i want anti large rail ,missile,blaster turret counter measures Infantry cloaking devices and EWAR equipment are in the pipeline. |
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