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Arkena Wyrnspire
Turalyon 514
2547
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Posted - 2013.08.17 12:44:00 -
[1] - Quote
Zero Harpuia wrote:most inferior of the three main tanks is Armor Tank. Three? Other than armour and shield, the only tank type I can think of is structure, which isn't present in dust and is certainly not superior to armour in EVE.
Other than that, good post, +1. |
Arkena Wyrnspire
Turalyon 514
2547
|
Posted - 2013.08.17 12:53:00 -
[2] - Quote
Zero Harpuia wrote:Arkena Wyrnspire wrote:Zero Harpuia wrote:most inferior of the three main tanks is Armor Tank. Three? Other than armour and shield, the only tank type I can think of is structure, which isn't present in dust and is certainly not superior to armour in EVE. Other than that, good post, +1. I refer to speed, but it is a nebulous tank in DUST and hard to pin down specifics. Scouts can and will run faster than anything but an AR user could keep up with, but at the same time it really doesn't seem to be a recognized, 'valid' tank on the ground. As for REAL MEN HULL TANK I thought of saying four but even the certificate for it in EVE makes fun of how laughable it is, and not even HAVs have Structure HP.
Ah yes, speed, but as you said, it really is a 'nebulous' tank type. It does deserve some recognition though, you're right. It's a significant factor in things, but it's not really a separate 'tank type' as such.
Anyhow, I do find it refreshing that you're looking at the roles of the tank types rather than pointlessly whinging about something getting a buff, 'so it must be OP'.
Incidentally, I'd be curious to hear what you think of something similar I wrote on the topic - P2, specifically. |
Arkena Wyrnspire
Turalyon 514
2547
|
Posted - 2013.08.17 13:07:00 -
[3] - Quote
Zero Harpuia wrote: Yes, speed tends to act as a supplemental tank as often as a main tank, and in DUST it is hard to judge what is speed tank, what is the hit detection running afoul, and what is physics abuse, though these lines will hopefully become more defined in the coming months.
Interesting read on your post, I feel strongly that these views mirror my own. You may want to add that Armor tends to play inherently better DEFENSE with extra HP, slots for damage mods, and local environment, while shields play OFFENSE with speed, the free slots for modular gear (hacking, scanning, etc), and the ability to choose range and cover. if you have the spare characters, of course.
Judging speed tanks is awkward, yeah. It's obvious that scouts have more of it and heavies have less, but you can hardly quantify speed tank.
Thanks for your thoughts - I agree with those, and I think I'll go fiddle with that now. In particular you make an interesting point on the modular gear, I hadn't thought of that. |
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