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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
142
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Posted - 2013.08.16 22:15:00 -
[1] - Quote
I've never seen a redline sniper I couldn't hit with my FG... Unless they went on top of their MCC. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
142
|
Posted - 2013.08.16 22:26:00 -
[2] - Quote
Counter snipe
Forge snipe ( if you're a heavy)
Murder Taxi before the timer hits 0
[*] Dropships, they have an extended red line so just get someone good at flying them or if you're good at flying them get someone good at shooting the turrets... preferably a heavy in case the sniper tries taking the gunner out. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
143
|
Posted - 2013.08.16 22:35:00 -
[3] - Quote
Argon Gas wrote:Naedeus wrote:Argon Gas wrote: You're forgetting the part where the sniper is in a position that I can't reach.
There are plenty of ways to take out an enemy sniper. You just need to know the right spot, or the right technique. You don't have to sneak up on a sniper each and every time to kill him or her. You can counter snipe, drop an orbital, use a rail tank, a forge gun, or even an assault dropship / normal dropship. Or you can have a bunch of blues surround the console so you can hack. That tends to work well, and the sniper will only be able to get two or three by the time it's hacked - depending on how good the sniper is. Counter snipe ---> Countering a sniper with a sniper, definiton of OP Drop on orbital ---> Use 2500 WP on a temporary removal of the sniper Use a rail tank ---> Use dumb design to fix dumb design, great A forge gun ----> Ditto Dropship ---> :|
Ignore them and just make sure to have all of the other objectives instead of going for that last one or hack the objective they're guarding with 5 people.
And sniper rifles are OP because they have the range of sniper rifles? |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
145
|
Posted - 2013.08.16 22:47:00 -
[4] - Quote
Argon Gas wrote:Interplanetary Insanitarium wrote:Argon Gas wrote:Naedeus wrote:Argon Gas wrote: You're forgetting the part where the sniper is in a position that I can't reach.
There are plenty of ways to take out an enemy sniper. You just need to know the right spot, or the right technique. You don't have to sneak up on a sniper each and every time to kill him or her. You can counter snipe, drop an orbital, use a rail tank, a forge gun, or even an assault dropship / normal dropship. Or you can have a bunch of blues surround the console so you can hack. That tends to work well, and the sniper will only be able to get two or three by the time it's hacked - depending on how good the sniper is. Counter snipe ---> Countering a sniper with a sniper, definiton of OP Drop on orbital ---> Use 2500 WP on a temporary removal of the sniper Use a rail tank ---> Use dumb design to fix dumb design, great A forge gun ----> Ditto Dropship ---> :| Ignore them and just make sure to have all of the other objectives instead of going for that last one or hack the objective they're guarding with 5 people. And sniper rifles are OP because they have the range of sniper rifles? It was on domination... There is only one objective :\
Then hack it with a bunch of people. You'll hack it much faster and the sniper won't be able to kill everyone hacking it... again, make sure you have heavies with you because they're pretty great at tanking sniper fire.. even if it's only by a couple more hits anyone behind the heavy will still be able to finish the hack. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
145
|
Posted - 2013.08.16 22:55:00 -
[5] - Quote
Ren Ratner wrote:THE TRAINSPOTTER wrote:the worse part are snipers with 7k armor camping in red zone up in the mountains Wanna **** that guy off? Use teamwork and make a coordinated strike against him. Yeah, he'll back up and recharge his shields/armor if you blast him with a FG, but he can't do that if you blast him with several FGs at once. Teamwork makes shooters exponentially more fun.
But even making them back up takes them out of the fight for as long as you do that.... I've made a bunch of people just recall their tanks because I was being annoying with an FG which, while it isn't as satisfying as blowing that sucker up, does help my team out in the long run. |
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