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PEW JACKSON
Intara Direct Action Caldari State
5
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Posted - 2013.08.16 18:29:00 -
[1] - Quote
Is 80-100m optimal range too much to ask for?
I run an elm-7 with proficiency 3 and a basic light dmg mod. Inside my optimal (pre heated) the laser feels very fair in terms of dps. It just feels weird that I can tag people out to 130m doing 1-2% of my dmg yet have an optimal range sitting at 85m. Not saying the laser should have insane SS range like it did from Chromosome, but a 15m increase couldn't hurt.
Not sure if this should be in general discussion or here. 
Anyone care to share ideas? |
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PEW JACKSON
Intara Direct Action Caldari State
6
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Posted - 2013.08.16 19:50:00 -
[2] - Quote
I appreciate the reply.
Do you have the numbers for the optimals of all three LRs? The dmg doesn't need to scale, or we could have the Chromosome insta-melt make a return. I'd like to see the overheat tweaked a bit though. Keeping the Amarr assualt in mind.
Laser rifle overheats at 40 dmg (no Amarr racial)
Elm-7 overheats at 30 (no Amarr racial)
Viziam overheats at 20 (no Amarr racial)
It would be a big compliment to the Racial proto Ako if it could use the Viziam's entire clip with no overheat.  I already know why CCP won't make that happen, just wishful thinking. The numbers for the Elm and Viziam would make the suit's bonus all the more attractive though. |

PEW JACKSON
Intara Direct Action Caldari State
6
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Posted - 2013.08.16 21:17:00 -
[3] - Quote
That curve is absolutely beautiful! 
With a little tweak to over heat numbers, the gradual dmg drop off Talos suggests, and a 15m increase to max optimal would make the laser feel more like a laser at range rather than a really focused strobe light.
Not too sure about upping the cqc dmg though maybe have something more gradual?
like this 0-25m(25%) dmg 25-50m(50%)dmg 50-75m(75%)dmg 75-100m(optimal) with the gradual drop off to 120m
Seems fair to me. Open to suggestions. |
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PEW JACKSON
Intara Direct Action Caldari State
6
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Posted - 2013.08.17 18:24:00 -
[4] - Quote
Bulletmonkey50 wrote:The laser rifle is like a magnifying glass, can you really burn a bug when its right in front of the magnifying glass? so its the same concept with the gun, except more extreme of course. you need to be a good distance away to focus the heat energy emitted from the gun. i think the laser rifle only needs to have a nicer curve for its damage drop off. as for close range, i melted a heavy 5 meters away from me with the elm and 2 complex damage mods, in 3 seconds. i think the close range damage is fine, its a situational weapon, don't be stupid enough to take it to close quarters engagements, that's what our SMG is for.
True, but I'm still waiting for the 2 focal points CCP mentioned a few months back. It was a month after Uprising was released.
The LR was supposed to have a close range optimal and a long range one.
Can anyone find the posts? |
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