BL4CKST4R wrote:Not necessarily. Every suit will be affected positively by this buff not just the Gallente.
Here is a number crunched Assault ck.0 and a Assault gk.0 done with all skills level 5.
Assault ck.0
2x Complex Shield extenders
2x Complex Light damage modifiers
2x Enhanced Armor plates
1x Complex Armor repairer
CPU- 309/394
PG- 63/79
Shield- 408
Armor- 392
EHP- 800
Shield Recharge Rate- 31.25
Shield Delay- 5
Shield Depleted Delay- 8
Armor Repair Rate- 6.25
Movement- 4.72
Sprint- 6.94
Assault gk.0
1x Complex Shield extender
2x Complex Light damage modifiers
3x Enhanced Armor plates
1x Complex Armor repairer
CPU- 275/394
PG- 58/79
Shield- 223
Armor- 625
EHP- 848
Shield Recharge Rate- 25
Shield Delay- 7
Shield Depleted Delay- 10
Armor Repair Rate- 6.25
Movement- 4.64
Sprint- 6.82
Conclusion, the GK.0 has 48 more HP but less CPU/PG restrictions. The speed difference between both these suits is 1.7%, while each suit is being penalized 5.6% and 7.8% respectively. The GK.0 has a way slower over all repair in HP, especially with the bulk of his HP being in armor. Also keep in mind the majority of weapons that are to come will be anti armor and all burst damage weapons are anti armor, therefore shields are more resistant to damage than armor thus their overall HP is higher than what you can see numerically.
1.4 is Dropsuit balance, and it is a big patch so I assume that CCP has done some dropsuit side tweaking, that we haven't been shown yet, to balance what I have stated above.
Something I said in another thread.
The Shield suit is still vastly superior to the GK.0 with higher speed, more resistance to all forms of damage types, snd higher overall repair.
EDIT: Adding the penalty will just make suits switch to Armor tanking because people assume high numbers is always better
Trust me on this that 500 shields is more useful than 500 armor.
Ways to force suits not to dual tank:
- Remove a low from Caldari suits
- Nerf the Armor HP of Caldari suits buff their Shield HP
Nerf shield HP of Gallente suits Buff their Armor HP (But make their Armor HP higher than the Shield HP of Caldari suits)
- Fitting restrictions per suit, force Caldari suits to not use more than 2 armor modules, force Gallente suits to not use more than 2 shield modules.
- ETC ETC
I have purposely made these extremely brutal and penalizing ^