BL4CKST4R wrote:Repair tools arent used because:
1) Getting WP with them is rare
2)They don't affect shields
3) Shooting the enemy is more effective than repairing the player shooting the enemy.
Fix: Add a more intelligent system for WP gains, add a ability to negate the shield delay to the suits shields start instantly repairing, give then the ability to buff damage and decrease damage taken by the person being repaired.
Injectors arent used because:
1) Headshots and explosives make it so you cannot be revived.
2) They only heal armor.
3) It is dangerous to use them because it exposes the Logi, especially when equipment usage times got extended.
Fix: Only make explosives not be able to revive you, let them heal shields also, make them faster to use or an ability to revive from 5M away.
Remote explosives aren't used:
1) They suck for killing vehicles.
2) They are easily detected.
3) They are cumbersome to use, and take forever with the usage time increased.
4) They aren't sticky
5) No anti infantry variant.
Active scanners aren't used:
1) The range is way to short.
2) The cooldown is way to long.
3) They give no working confirmation saying they have scanned people.
4) They give no WP.
Triage Nanohives aren't used:
1) Repairing armor gives no WP.
2) Repairing armor drains a bucketload of pulses.
Nanohives are fine were they are, everything else is just crappy. Assault suits don't need a second equipment slot because they are just going to use that slot for remote explosives instead of support items, and if they do get one they better give logistics a sidearm.
It was fine until your last statment because you have no absorbed anything i have said, we could be using all of the fantastic bits of equipment above. BUT if the main problem people are having is lack of ammo then the hive gets automatically applied to every suit (Assault,scout for example) which is not what we want/need.
Injector does need a buff to res, the 'press o' to rez works(but appears slower than actually getting the injector out in the first place), but we doo need a 'lunge' to it for some more range.
RE's are fine, they do the job IMHO. The one thing i would change is the way you deploy them, i want them frisbeed so i can get range or get them over a wall onto enemies ALA C4. Maybe a double tap button to set them off is needed, double tap R2 to set them off for example.
I believe you do get points for triage nanohives? Will have to check sources on that one.
More reps per second could cause major balancing issues for the top tier hives. When stacked they rep enough imho.