THEAMAZING POTHEAD wrote:In Dust 514 players, as well as CCP, the game developer, have completely ignored the entire point of video games; To be competitive you overcome, adapt, and use the best assets to you have to your advantage to do so.
In many games there are OP things made on purpose, intended to be used for the epitome of gaming in that paticular meta game, and there are also crutches, OP things made for noobs to be able to compete so they don't feel left in the dust,(lol) as players more skilled completely obliterate them.
Somes examples of this are the noobtube from CoD. This is an easy to use weapon capable of killing anyone rather easily. Basically intended to give newer players a chance, as veteran players will almost never use this, as it is easily countered with flack jacket, and suppressors/ghost/cold blooded are far better options for skilled players if used correctly.
Another example is tekken: revolution, in this game there are critical arts moves, these power moves are effective and extremely easy to perform, meant to give newer players a way of fighting. Of course these are crucial when low level players fight each other- to the point where the winner is often the spammer. However these moves are almost NEVER used by better players, as once again, they are easy to counter, easily recognisable, and there are far better options available to the better players. Most notably a move called the EWGF, an extremely hard to perform, arguably OP move that is a staple in professional tekken players play styles around the world.
Why is this important you ask?
In dust, these archetypes of gami
ng, normally taught in gaming developer classes, have all been ignored, butchered, and completely thrown out the window.
In Dust, the noobtube would have been nerfed, as the forum would've said it was too easy to use. In Dust, the suppressors/ghost/cold blooded would have been nerfed, as the forum would've said it was too effective.
In Dust, the power moves, would've have been nerfed, as the forums would've said it was too effective and easy to use.
In Dust, the EWGF, would've have been nerfed, as the forums would've said it was too effective.
The fact is that the community are uneducated when it comes to game development, and will always be biased, crying to nerf everything they cannot do themselves, or simply do not wish to overcome. Most developers realised this a long time ago, and hardly ever listen to the community when making changes to the game, doing so only when unintended game breaking things are blatantly obvious.
CCP has chosen instead to listen to the very biased community of these forums, and as a result has their hands full trying to please them, rather than focusing on adding new content, updating graphics and ironing out bugs, as well as making a few tweaks to unintended core gameplay here and there; things that make a game great and appeal to new players, and make or break a game especially from a marketing standpoint.