|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.08.16 03:54:00 -
[1] - Quote
Armor buff. Discuss. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.08.16 18:37:00 -
[2] - Quote
Zeylon Rho wrote:xAckie wrote:The buff is for everyone. This is stupid. It would have made more sense if the bonuses for armour suits utilised the plates better.
All we have now is better plates with a decrease in movement penalties. A Caldari or mimitar assault will benefit from this buffs too.
This does nothing to differentiate the types of dropsuits.
I'd been wondering about this. Perhaps they still have a bunch of suit spec-related stuff to announce that will make armor plates more useful to Amarr/Gallente or whatever. As it stands, Minmatar Logis and Cal Logis have more low slots than Amarr Assaults... so it's not like there's a compelling advantage to the so-called "armor-tanking races". Amarr Logistics is still king. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.08.16 18:58:00 -
[3] - Quote
Bob Teller wrote:xAckie wrote:The buff is for everyone. This is stupid. It would have made more sense if the bonuses for armour suits utilised the plates better.
All we have now is better plates with a decrease in movement penalties. A Caldari or mimitar assault will benefit from this buffs too.
This does nothing to differentiate the types of dropsuits.
I'm caldari assault and i have not used armor plates since Uprising.Most players are already dual tanking,and we will see even more after armor plates buff.I am pretty happy with this since a lot of players are moving to anti armor wepons(mass drivers,smg,locus grenades,,,).I'm gonna stick to pure shield tanking until 1.5 shield nerf. It might get nerfed. But I am also a Caldari Logistics and Amarr Logistics, so I wouldn't want my Caldari Logi to be less effective as I don't have prototype. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.08.17 04:44:00 -
[4] - Quote
Scheneighnay McBob wrote:Slow armor regen means it's no big deal. I will say this one more time. Amarr Logistics is still king. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.08.17 22:04:00 -
[5] - Quote
Purona wrote:TechMechMeds wrote:[quote=Heathen Bastard]U know right, slow walking and slower regen but higher hp is defensivelol, the lack of speed alone forces it to be effective defensively thats only thinking of HP stat by itself when it is much more than that Armor users - Allows damage mods without losing defensive stats, allowing users to power through an enemys offense while putting out much more damage than they can Shield users - Allows stamina and sprint speed modules allowing the user to run farther faster, as well as allowing profile dampeners and scan radius amplifiers the reason you think speed is defense is probably because you like to be in the open or around enemies and strafe from left to right while i prefer the cover strategy which doesnt rely on speed only how much damage you can do and take Well... I use armor and damage mods because I'm the type to go behind 4 enemies, chuck a nade, then kill'em all. The damage mods is really really useful for these situations. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
|
Posted - 2013.08.18 02:09:00 -
[6] - Quote
Fire of Prometheus wrote:Tectonic Fusion wrote:Scheneighnay McBob wrote:Slow armor regen means it's no big deal. I will say this one more time. Amarr Logistics is still king. Thank you good sir, I rather like my proto amarr logi :p Indeed. |
|
|
|