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BL4CKST4R
WarRavens League of Infamy
1071
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Posted - 2013.08.15 00:42:00 -
[1] - Quote
CCP Wolfman wrote:Hi guys,
A quick heads up for some upcoming changes in 1.4 to armour and movement.
Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster strafe speeds are cool. ItGÇÖs bad because right now strafe speed is at least 1:1 with run speed and this was not our intention. In keeping with normal physical limitations strafe was intended to be slower than run. We had planned to raise the strafe speed from the 1.1 build to around 80% of run speed (it was lurking around 60-70% or so depending on frame). After seeing how popular (and fun) the higher strafe speeds have been we changed our minds. We still wanted to maintain a difference between forward and sideways movement but we didnGÇÖt want to make a significant reduction to the speeds. So weGÇÖve settled on strafe speed as 90% of run speed across all suits.
Before anyone freaks out, this does not mean it is set in stone forevermore. It just means that we want to play the game with the settings we actually intended so we can properly judge them. There are a lot of updates to the game in 1.4 so weGÇÖll be watching very closely to see what we need to respond to :-)
A nice thing that also came out of this is that I found some errant numbers and a bug that were causing the heavy frames to move too slowly backwards as well as reducing their strafe speed. Both of those problems are now fixed as well.
Also as promised on IRC yesterday IGÇÖm also sharing the buffs weGÇÖve made to armour plates.
Couple of caveats: - We'd like to introduce a penalty to shield tanking (most likely increasing the delay on shield recharge when you use shield extenders) but we wanted to buff armor first. We will be watching 1.4 closely and if necessary, add the shield delay in 1.5. - Role skills still need to be updated to better take advantage of armor tanking.
* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5) * Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)
Cheers
CCP Wolfman
Couple of caveats: - We'd like to introduce a penalty to shield tanking (most likely increasing the delay on shield recharge when you use shield extenders) but we wanted to buff armor first. We will be watching 1.4 closely and if necessary, add the shield delay in 1.5. - Role skills still need to be updated to better take advantage of armor tanking.
If this penalty is added I suggest that repair tools get reworked to reset the shield delay every 4/3/2 seconds. For example lets say your shields are depleted, penalty is at 20%, and you have a delay 10 seconds, that means your shield won't repair for 12 seconds but if a repair tool is used on you your shields will instantly start repairing, if you get shot again you will either have to wait for your shields to reset or the repair tool to finish cooling down its reset function.
P.S: I am an armor tanker, I do not shield tank whatsoever. |
Alena Ventrallis
Osmon Surveillance Caldari State
70
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Posted - 2013.08.15 01:06:00 -
[2] - Quote
This is a grand idea. Plus, it also benefits armor tankers, because that's ~20hp you didn't have before the rep started, regardless of what your main tank is. |
Nocturnal Soul
Immortal Retribution
393
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Posted - 2013.08.15 01:25:00 -
[3] - Quote
eeh sure in update 2.4 they need to suffer for almost a year in a half |
BL4CKST4R
WarRavens League of Infamy
1073
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Posted - 2013.08.15 01:45:00 -
[4] - Quote
Nocturnal Soul wrote:eeh sure in update 2.4 they need to suffer for almost a year in a half
Thats a possibility but if they suffer for that long then armor will get nerfed, or they will get buffed to the point it is imbalanced again |
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