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Thread Statistics | Show CCP posts - 1 post(s) |

Skihids
Bullet Cluster
1905
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Posted - 2013.08.15 14:57:00 -
[1] - Quote
Operative 1171 Aajli wrote:Beld Errmon wrote:You know the most annoying thing about domination mode? stupid scrubs who don't drop uplinks around the objective. You know the thing that is even more annoying? Tryhards who justify crap mechanics for easy wins. The other team spamming several droplinks does not prevent the first team spamming in the first place. GET RID OF SPAMMED DROPLINKS CCP! Get rid of the crutches.
So what does a non-crutch mode look like? A bunch of guys running at each other with AR's from the MCC? |

Skihids
Bullet Cluster Legacy Rising
2308
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Posted - 2013.10.22 20:57:00 -
[2] - Quote
I've had good and bad experiences with my uplinks. A good team will use them and I have redefined the battle front. A bad team will just be overrun and let them get destroyed.
OB's are a pretty sure way to clear most uplinks from an area.
Uplinks are strategic inhibitors when they can be placed "in the back of the cave" so to speak. That would allow the defending team to keep spawning in safety to hold an objective. However there really aren't many locations on the maps where this is an option. Most interior objectives are open to the sky for and OB to take care of, or have multiple entrances. I think there is one socket with the objective at the third basement level but that isn't used in Domination.
I like them in general for their ability to strategically define the battlefield, but at the same time I dislike them for diminishing the transport role of dropships. Nobody is going to take the bus when they can teleport.
However the dropship is still good for the initial assault on an objective with no uplinks (or lots of enemy uplinks) so that may be fine. The role of assault pilot is more fun than being a shuttle bus driver, and matches without a pilot on large maps could be frustrating without uplinks.
I think a lot of the "uplink spam" complaints come from folks who aren't willing to create a fitting with flux nades on it. |

Skihids
Bullet Cluster Legacy Rising
2331
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Posted - 2013.10.24 16:00:00 -
[3] - Quote
As an equipment intensive Logi I've had quite a bit of experience with uplinks.
I spend the first part of a match making runs to lay out uplinks and hives from four different fits, stopping off at a SD to change out if I don't get killed in the line of duty. Good teams hunt down my equipment and destroy it. By the time I've gotten around to making my first ammo run a good team has neutralized over half my uplinks. That can keep me in supply mode the entire match, unable to switch to medic. It's also really expensive for me as those fittings with proto equipment aren't cheap and I have to run more risks for good placement and making multiple runs increases my exposure considerably.
Bad teams leave my stuff alone so I can go into medic or slayer mode about a quarter of the way into a Domination match.
Uplinks are best separated by enough distance that one doesn't lead the enemy to discover the next. There are some cases where I'll drop a few in close proximity, such as the objective on the bridge, simply because there is only one pretty exposed path to the objective. For the most part you don't need more than one proto uplink just like you don't need more than one door in a room. You can fit as many mercs through one uplink as half a dozen.
Nano hives can be profitably overlapped if they are healing or triage hives. A stack of those at the front can really assist the team, but they are vulnerable to hand tossed grenades of all types as well as MD rounds so they don't last as long.
I also try to keep the amount of equipment in one place to a reasonable level because the sound level stacks and it starts to resemble a noisy factory floor where you can't hear the enemy sneaking up on you. |
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