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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
98
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Posted - 2013.08.14 11:09:00 -
[1] - Quote
you should be able to cancel a swarm lock without having to turn around 360 , thats whats missing from swarms |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
99
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Posted - 2013.08.14 13:15:00 -
[2] - Quote
SCAT mania wrote:Missiles should rotate in the air instead of heading straight for the target. terrain and scenery would dictate on whether the missiles reached its target as they could hit these and explode.
Also, missiles should have momentum. so if im flying my dropship and i know swarms are on my tail and if at the last second i dived or looped the missiles momentum would carry them past my ship where they would lose target lock
lock on is a lock on unless there is a cover betwen you and swarms
what you want is a countermeasur ala chaff grenade
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
100
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Posted - 2013.08.14 13:25:00 -
[3] - Quote
SCAT mania wrote:THE TRAINSPOTTER wrote:SCAT mania wrote:Missiles should rotate in the air instead of heading straight for the target. terrain and scenery would dictate on whether the missiles reached its target as they could hit these and explode.
Also, missiles should have momentum. so if im flying my dropship and i know swarms are on my tail and if at the last second i dived or looped the missiles momentum would carry them past my ship where they would lose target lock lock on is a lock on unless there is a cover betwen you and swarms what you want is a countermeasur ala chaff grenade just say this.. you lock onto your target no probs there but in between your target is a crane. doesn't look like its in the way but since the missiles are rotating one of them hits the crane decreasing ur damage. all because the user was too lazy to wait and get a clear shot. cant remember which dust video but one of the scenes is a guy shooting a swarm and the missiles are rotating so what you want is to fly around all over the place without worries
ok
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
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Posted - 2013.08.16 04:45:00 -
[4] - Quote
DJINN leukoplast wrote:Personally I find the swarm launcher to be mostly useless against vehicles, at least up to the adv variant (haven't tried proto yet in Uprising).
LAV's (and especially LLAV's) - Swarms are almost 100% useless, the LAV's are far too fast and nimble for swarms to really give them much trouble aside from giving them a temporary distraction. Heck, the LLAV is even mostly immune to the forge due to their speed and insane ability to tank up their health with hardeners, resistance mods etc.
Dropships - Yeah, pretty much the same as the LAV's, they are fast enough to escape before any devastating blows can be had. And they can just fly high or go behind/on-top of a building which makes them unable to be targeted as they regen for another rinse-and-repeat attack. Also the time it takes to lock and send a volley towards them, usually is enough time for them to massacre you with their gunners (this is if they are really close to you).
Tanks - Probably the best things swarms are good at, but that isn't saying much. From my experience, as soon as the tank gets hit once or twice, they just back up behind a hill or wall and any incoming volleys, or future volleys of swarms, are null and void. They regen then pop back out, rinse-and-repeat. Even if the swamer has the high ground, it doesn't take much movement with a tank for the missiles to hit buildings, hills etc.
And tanks are pretty fast, they can easily relocate to a new section of the map which forces the swarm player to basically run to the entire other side of the map, and if they can make it over there without being slaughtered by infantry using anti-infantry weapons, the tank just runs away again back to their old spot... once again requiring the swarm player to relocate.
IMO, swarms could use a buff. Faster lock times and significantly faster missiles. ATM, the adv assault forge is almost infinitely superior to swarms when it comes to taking out vehicles. But alas it requires a heavy fat suit which is extremely slow and has no equipment slots. Swarms need to get closer to the ability of a forge, simply because it is the only viable AV weapon for the light weapon slot. And light/medium framed players shouldn't be forced to spec into the forge or heavy to get decent AV results. It's already bad enough we have to gimp ourselves against fellow infantry to use AV, but to use a completely new suit with less slots and be slow as hell?
swarms take down tanks but not LAVs
you and your lies again
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
114
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Posted - 2013.08.16 05:01:00 -
[5] - Quote
Rynoceros wrote:Just shoot straight out of the barrels instead of that spread thing. An unnecessary pain in the ***. spread is actually a visual warning that swarms are being fired
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
218
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Posted - 2013.08.25 12:50:00 -
[6] - Quote
swarms are fine |
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