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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Niccolo deLuce
The Vanguardians
5
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Posted - 2013.08.14 06:26:00 -
[1] - Quote
As primarily an AV player, and secondarily a tanker with my alt, the only problem I see with swarms is the fact that you're invisible to most of the targets you're attacking. If they would fix the rendering issue that makes tanks unable to see swarms unless they're launched from like 40m of them, this would fix most of the problem. If you call in a militia tank, you should damned well lose it to my proto swarms with dmg mods, the same way I can take out militia suits with a proto suit/weapon. The damage is fine, there are already PLENTY of actually capable tankers out there who know how to fit their tanks and can withstand 8-9 volleys straight before finding cover for the 1 minute it takes to come back in at full health. The same goes for militia and assault dropships. Some of the assault pilots have figured out that it's quite possible to take almost no damage from swarms while still engaging us by just strafing in a circle above us. Swarms never catch them and they never stop shooting us. Also, I would like to see some uniformity on the swarm missile tracking. Either make it curve (seek) after the target all the time, or make it fly to the place the target was and then abruptly turn, right now it's about 50/50 on what the logic will be. Make it predictable so both the av and vehicle drivers will know how to react. |
Niccolo deLuce
The Vanguardians
5
|
Posted - 2013.08.14 06:44:00 -
[2] - Quote
The legend345 wrote:Niccolo deLuce wrote:As primarily an AV player, and secondarily a tanker with my alt, the only problem I see with swarms is the fact that you're invisible to most of the targets you're attacking. If they would fix the rendering issue that makes tanks unable to see swarms unless they're launched from like 40m of them, this would fix most of the problem. If you call in a militia tank, you should damned well lose it to my proto swarms with dmg mods, the same way I can take out militia suits with a proto suit/weapon. The damage is fine, there are already PLENTY of actually capable tankers out there who know how to fit their tanks and can withstand 8-9 volleys straight before finding cover for the 1 minute it takes to come back in at full health. The same goes for militia and assault dropships. Some of the assault pilots have figured out that it's quite possible to take almost no damage from swarms while still engaging us by just strafing in a circle above us. Swarms never catch them and they never stop shooting us. Also, I would like to see some uniformity on the swarm missile tracking. Either make it curve (seek) after the target all the time, or make it fly to the place the target was and then abruptly turn, right now it's about 50/50 on what the logic will be. Make it predictable so both the av and vehicle drivers will know how to react.
Edit: In reply to Nova Knife: That's a terrible solution. The second you fire a vehicle would simply have to move in and out of cover, similar to strafing as a dropsuit when somebody is shooting you, except for with a vehicle it would literally make them unhittable. Two proto modded volleys will instapop well fitted tanks.
No, they won't. Unless you're running more than the 3 complex dmg mods I am, you're not fighting "well fitted" tanks at all. Falchion yesterday, slightly over 9k shields. Armor can't hit those high of numbers, at least that I've ever seen, but they can certainly fit to negate damage or just rep through it.
Exmaple Core: Yes, they are definitely biased towards being used against armor targets. I'm not so sure about 3k, but then again these are some of the same people that kept saying Lai Dais were doing anywhere between 4k and 7k damage. Numbers always inflate. Generally I think they could use a buff though, as I have a slightly higher success rate against armor than shields. |
Niccolo deLuce
The Vanguardians
6
|
Posted - 2013.08.14 11:01:00 -
[3] - Quote
The legend345 wrote:Niccolo deLuce wrote:The legend345 wrote:Niccolo deLuce wrote:As primarily an AV player, and secondarily a tanker with my alt, the only problem I see with swarms is the fact that you're invisible to most of the targets you're attacking. If they would fix the rendering issue that makes tanks unable to see swarms unless they're launched from like 40m of them, this would fix most of the problem. If you call in a militia tank, you should damned well lose it to my proto swarms with dmg mods, the same way I can take out militia suits with a proto suit/weapon. The damage is fine, there are already PLENTY of actually capable tankers out there who know how to fit their tanks and can withstand 8-9 volleys straight before finding cover for the 1 minute it takes to come back in at full health. The same goes for militia and assault dropships. Some of the assault pilots have figured out that it's quite possible to take almost no damage from swarms while still engaging us by just strafing in a circle above us. Swarms never catch them and they never stop shooting us. Also, I would like to see some uniformity on the swarm missile tracking. Either make it curve (seek) after the target all the time, or make it fly to the place the target was and then abruptly turn, right now it's about 50/50 on what the logic will be. Make it predictable so both the av and vehicle drivers will know how to react.
Edit: In reply to Nova Knife: That's a terrible solution. The second you fire a vehicle would simply have to move in and out of cover, similar to strafing as a dropsuit when somebody is shooting you, except for with a vehicle it would literally make them unhittable. Two proto modded volleys will instapop well fitted tanks. No, they won't. Unless you're running more than the 3 complex dmg mods I am, you're not fighting "well fitted" tanks at all. Falchion yesterday, slightly over 9k shields. Armor can't hit those high of numbers, at least that I've ever seen, but they can certainly fit to negate damage or just rep through it. Exmaple Core: Yes, they are definitely biased towards being used against armor targets. I'm not so sure about 3k, but then again these are some of the same people that kept saying Lai Dais were doing anywhere between 4k and 7k damage. Numbers always inflate. Generally I think they could use a buff though, as I have a slightly higher success rate against armor than shields. Let me tell you a little secret. Many people will tell you im the best tanker in the game. Im not saying I am, I just do my best and let others decide. But there is a reason people say these things. I know how to fit a tank better or as well as anyone in this game. I have a 7kdr and it would be like 15 if I didn't screw around from time to time. Perhaps if I activate every module on my tanks ill take 2 to 4 proto volleys. Im talking about armor tanks which take more damage to swarms. Sheild tanks are different they wont have such a big deal but there reps are so sh!tty that taking any damage in a shield tank makes you very vulnerable. just lol
That's one hell of a boast considering one of the top ten in the game is a tanker and has around a 20kdr. You're far from the best |
Niccolo deLuce
The Vanguardians
6
|
Posted - 2013.08.14 11:07:00 -
[4] - Quote
Exmaple Core wrote:
im not an armor tanker so i cant comment on the real damage to armor tanks, id imagine they do do alot of damage because they are made to destroy armor tanks, their explosive. 4 to 7k damage per lai dai is... and exageration lolol i dont talk to idiots who claim those numbers i assure you my armor tank freinds are more reasonable than that. But at the same time you use the swarms and i belive you both, though your opinions clash. Its weird. You say swarms should be buffed because you do better vs armor than you do shields. Armor tanks take more damage from swarms and shields take less, wouldent those kind of results make sence and be expected? how would you buff the swarm and why?
Exmaple Core: That is my bad there perhaps. I meant to say that armor could use a buff, not that swarms could. I'm really not sure what the best way to do that would be, whether raising the pure numbers of the armor or reducing the explosive damage bonus by a bit. Swarms don't need a buff.
To Vin Vicious: What you're saying goes both way, I've never noticed my missiles going through anything (from my viewpoints least), although there are all sorts of display differences considering lag and other mechanics. I do notice that a decent amount of the time that my swarms will hit the 20cm of ground that a tank or lav is driving behind. That was the biggest reason that I started investing in disposable dropships to find high ground and shoot from above. It's infuriatingly common with turrets, but pretty hit or miss. |
Niccolo deLuce
The Vanguardians
6
|
Posted - 2013.08.14 11:18:00 -
[5] - Quote
THE TRAINSPOTTER wrote:you should be able to cancel a swarm lock without having to turn around 360 , thats whats missing from swarms
Oh god, yeah. And also the fact that instead of the tank dead center in my crosshairs, I've locked the CRU about 20degrees to the side and behind two walls. |
Niccolo deLuce
The Vanguardians
7
|
Posted - 2013.08.14 12:26:00 -
[6] - Quote
Mikey The Bandaid wrote: Firstly, I apologize because I haven't read any of this thread except the OP (I'm at work and wanted to respond with my idea before I forget).
I was gunning in a friends tank a couple days ago and we were discussing how cool it would be if the gunners in the tanks could shoot the swarm missiles and blow them up before they hit the tank. Now this would apply to all gunners and swarms. I like to run AV and use proto swarms and used to use FG back in chrome. I think nerfing swarms is a bad idea because they are strictly AV, FG and plasma cannons can be used on infantry. Nerfing the swarms would make them completely useless. Instead of nerfing, they can be balanced by letting gunners shoot them out of the sky! How cool would that be?
Ps: Sorry for any typos or grammatical errors. I'm at work typin this on my phone trying not to get caught.
I like the idea, something would still have to be done to enable the guys to actually see the swarms though. |
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