Himiko Kuronaga
SyNergy Gaming EoN.
1217
|
Posted - 2013.08.14 07:03:00 -
[1] - Quote
Nova Knife wrote:I don't know about the rest of you, but I want them to apply kick to the user when you fire them. I want dumb-fire back.
I want to be able to aim straight down and launch myself into the air, landing behind and enemy and then knifing them in the back of the face.
But, if I can be serious for a moment -
Ideally, I'd want swarms (assuming time was found to be put in to this) to be shifted to something like an 'assisted lock' TOW launcher.
Fly-by-wire missiles are nothing new in shooter games. However, they're usually pretty difficult to use. While I'd love to see a proper TOW system... I just don't see it happening. So... What I'd like to see, is essentially what we've got now but removing the 'fire and forget' aspect of the weapon, requiring someone to maintain the lock by keeping the 'locked on' target box inside their reticule until the missiles make contact. Losing track/LOS of the target would make the missiles miss, but could be corrected and put pack on course if the lock is re-established quickly enough.
Now, with a change like this you could fire repeated volleys off the same lock, but you'd need to maintain tracking throughout the entire thing. This requires a lot more dedication from swarmers. Alongside this, I'd like to see a missile velocity buff, but keep the damage the way they are. As-is missiles are pretty slow and can be evaded entirely by certain vehicles going at top speed. Faster missiles would prevent this in most cases, and would reduce the amount of time a swamer would have to maintain direct sight & lock.
Actual fly-by-wire missiles that are camera controlled would be amazing, but that's not something I think a bunch of newbies need to get their hands on. If you think forge guns frustrate people currently with the amount of anti-infantry they can do, you can just imagine the tears from people using fly-by-wire missiles. It would be the single most spammed weapon in the game easily.
So I'm not sure what the solution is for swarms, but if maps get secondary command objectives implemented their are already a few nodes with what appear to be missile sites. It wouldn't be a stretch for a single player to take control of a cruise missile launch site and wreck some havoc doing what you describe. Would give some much needed complexity to skirmish mode as well. |