Canari Elphus
Pro Hic Immortalis League of Infamy
283
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Posted - 2013.08.14 12:39:00 -
[1] - Quote
Its not that Swarms are OP, its that you have a proto weapon versus standard and advanced vehicles. I have proto swarms and I use them a decent amount of time depending on the map and whether I am with a team.
These are my observations on swarms and vehicles - LAV drivers need to understand that their vehicles are speed tanked. Just like with infantry, they need to use buildings and cover to their advantage. I have seen some good LAV drivers that have been near impossible to kill because of this. Of course a militia or standard LAV will be popped by proto swarms if they are out in the open with no cover. Unless its a militia LAV with militia modules, it will take at least two or more volleys to take down. That is plenty of time to turn and burn.
- The skill of the tank driver in fitting the tank and with positioning and area awareness will be tough for a solo swarm to take down. A well fitted militia tank will take two or three volleys from a proto swarm to take down and a well fitted standard tank can take twice that or more. Again, there is no advanced 'tank' besides the glass cannons that are out there now and there is no proto version yet going against proto weapons.
- I am not going to touch dropships because we all know that they are underpowered. That being said, they do have the ability to outrun swarms with either straight line speed or climb rate. Also, their flight ceiling is greater than swarms can reach even on the tallest of buildings.
Swarms are all about positioning on a map. Their range is not as great as many think as its not like you can post up anywhere and be able to hit targets all the way across the map. While they can make course adjustments, they do not take hills or buildings into account in doing so. For a non-stationary target that isnt just driving around on open land, they are more likely to hit an obstacle than the target itself. Also, as someone else stated, they are the only main AV weapon that has no ability to target ground troops so they are very niche. With only a sidearm for defense, you can easily be dropped by infantry if they have at least decent skill.
The problem right now is the player count in matches. If we had 32 v 32 or more, I could easily see buffing tanks more because then you could run an AV team to counteract that. As long as the game is in its current state, there is always going to be this constant back and forth between AV and Vehicles. With small matches, there just isnt the room for more than a few players to be specialized in a particular role without conceding the match to the other team. If you have too many AV, snipers or true logis then your ground troops can be overwhelmed. |