Alena Ventrallis
Osmon Surveillance Caldari State
68
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Posted - 2013.08.14 13:23:00 -
[1] - Quote
Nova Knife wrote:I don't know about the rest of you, but I want them to apply kick to the user when you fire them. I want dumb-fire back.
I want to be able to aim straight down and launch myself into the air, landing behind and enemy and then knifing them in the back of the face.
But, if I can be serious for a moment -
Ideally, I'd want swarms (assuming time was found to be put in to this) to be shifted to something like an 'assisted lock' TOW launcher.
Fly-by-wire missiles are nothing new in shooter games. However, they're usually pretty difficult to use. While I'd love to see a proper TOW system... I just don't see it happening. So... What I'd like to see, is essentially what we've got now but removing the 'fire and forget' aspect of the weapon, requiring someone to maintain the lock by keeping the 'locked on' target box inside their reticule until the missiles make contact. Losing track/LOS of the target would make the missiles miss, but could be corrected and put pack on course if the lock is re-established quickly enough.
Now, with a change like this you could fire repeated volleys off the same lock, but you'd need to maintain tracking throughout the entire thing. This requires a lot more dedication from swarmers. Alongside this, I'd like to see a missile velocity buff, but keep the damage the way they are. As-is missiles are pretty slow and can be evaded entirely by certain vehicles going at top speed. Faster missiles would prevent this in most cases, and would reduce the amount of time a swamer would have to maintain direct sight & lock.
This is a grand idea. Maintaining sight lock makes good sense, even if you boost missile velocity (Slightly, 10% at the extreme most) to make lolswarms have to work for their kills. Yeah, vehicles could move in and out to dodge, but you know what? Your job is to make sure that tank isn't killing your team, and he can't kill your team if he's busy avoiding your swarms.
This is war. It's about who wins, not your personal kd ratio or padding your wp. AV's job is to deny the enemy vehicular assistance, whether my forcing him to hide, or blowing him to hell.
Also, I agree that dropships should be able to dodge swarms. Missiles turning 180 with no change in acceleration is ridiculous. |