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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1278
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Posted - 2013.08.15 08:53:00 -
[31] - Quote
Heinrich Jagerblitzen wrote:TechMechMeds wrote:Agreed bring back corp battles, but fw needs more reason to fight for a specific race I believe Absolutely. There should be rewards for loyalty, and those rewards need to be above and beyond what you'd see in pub matches. I strongly believe FW should be fairly hardcore and competitive, but easy to join and get into. It should have the option to team queue (or not), it should have friendly fire enabled, and in doing so create a high-risk, high-reward option for casual play fulfilling the needs of competitive corps that want to squad up and run matches when they're not fighting for planetary conquest districts. With sufficient enough matches spawning (Yes, I know this is currently a problem - lets just assume it gets fixed for the purposes of this discussion) and sufficient enough reward to attract those that can take on the extra challenge level provided by FW matches - a major side benefit to fixing Faction Warfare is that it will pull a lot of talented, well-equipped, high skill players away from high sec random matches, creating a separate space for them. This not only helps the protostomping issue itself, but it opens the door to options like a "CONCORD ban on experimental technology in Empire space" (in other words, gear restrictions) without removing a readily-available place for players to go use their best gear any time they want to without crushing noobs and hurting new player retention. This is a space I want to fight in. I couldn't care less about PC right now. I want to fight for my empire, to specifically target the systems that my corp wants taken, to have more of a say in weakening and contesting systems, and taking down POS and Hubs, establishing militia bases in the regions we take etc.
That is the FW I envision. |
Zion Shad
ZionTCD
1894
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Posted - 2013.08.15 15:26:00 -
[32] - Quote
Updated today so Bump |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
105
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Posted - 2013.08.15 15:28:00 -
[33] - Quote
not finding FW battles fast enough is one of the reasons of pub stomping |
Zion Shad
ZionTCD
1894
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Posted - 2013.08.15 15:44:00 -
[34] - Quote
Though things are a bit broken maybe we can still have some fun out of it. After chatting with some FW EVE Pilots they asked if there was any storyline on our side and I reply "not really".
How would you feel about a FW event with story/News, the ability to join a side and gain some rewards at the end? |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
658
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Posted - 2013.08.15 16:02:00 -
[35] - Quote
Zion Shad wrote:Though things are a bit broken maybe we can still have some fun out of it. After chatting with some FW EVE Pilots they asked if there was any storyline on our side and I reply "not really". How would you feel about a FW event with story/News, the ability to join a side and gain some rewards at the end?
I think storied events with loyalty choice and corresponding rewards are great, and we've been in talks with CCP about these kinds of events specifically. I don't see any barriers to such events existing in the first place (and its likely you'll see them at some point) - my only caution is that I do not want them linked to the FW system directly. I think its important for player-fought territory to remain player-fought, and I'm fiercely protective of FW "lore" as written by the players themselves. CCP is extremely cautious not to meddle with 0.0 sov for good reason - and I feel exactly the same about FW sov. There are plenty of ways to encourage RP and plenty of systems nearby that aren't actually part of FW sov that would make just as suitable a location for a Faction Warfare-themed Dust event. |
DraC0X
BurgezzE.T.F
13
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Posted - 2013.08.17 13:54:00 -
[36] - Quote
+1 CCP Give me my Drones!!! |
Maken Tosch
DUST University Ivy League
3603
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Posted - 2013.08.17 14:00:00 -
[37] - Quote
I would say the best solution to FW is to give FW players the following.
Loyalty Points to spend on getting faction-specific items (bonus LP for winning the match). Loot drops based on what your enemy was wearing just like in PC battles. Friendly Fire On <--- Apparently this seems to be confirmed or at least implied by one of the devs. More SP rewards when winning the FW match. |
shade emry3
Conspiratus Immortalis Covert Intervention
41
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Posted - 2013.11.12 20:12:00 -
[38] - Quote
Cross Atu wrote:Heinrich Jagerblitzen wrote:Shad, you can't just waltz back in after a self-reported absence from the game for a while and start announcing that **** isn't being used and needs to be shut down. Gimme a break. The reality is that people DO use FW as its intended, there are plenty of testimonies and examples of coordinated system takeovers. The problem is that its still a rather arcane process to pull off, EVE players need more tools in order to specifically enlist Dust mercs in targeted district attacks rather than relying on the current plex-based spawning selection we have today. Plex-based spawning works fine as a filler, but isn't the real "red meat" that EVE corporations need in order to maximize use of Dust mercs as a tool of warfare. The old corp contracts would actually work rather nicely for Faction Warfare if EVE players could put up the collateral and pick the district to be fought over, rather than having it randomly assigned. This would stand as the "red meat" mentioned above - but it first requires some look at the fact that its easily exploitable by accepting the contract with an alt corp that'll throw the match. Once a solution for this problem is reached, its the first thing I'd do to fix FW. Now there also needs to be a way for corps to have scheduled, competitive grudge matches outside of Planetary Conquest or Faction Warfare - but why you'd advocate removing content that is meaningful to a lot of players in both games is absolutely beyond me. Its a very knee-jerk and insensitive approach from someone claiming to be a community leader. As for the second part of your post - you casually declare that the necessary balance work (and core mechanics work, which you completely ignore is taking place) needs to be shut down in favor of adding rogue drones. This is perhaps the most facepalm-worthy suggestion I've seen in a long time. CCP has a rather poor track record of rolling out quality PvE content compared to other studios, and I think we're kidding ourselves if we expect any rogue drone feature to come out better than a wave-based zombie-wannabe mode that probably won't live up to the experience of just playing CoD zombies. I think its absolutely reckless to suggest that they stop fixing the core game mechanics that led to the ****** reviews at Uprising's launch in order to chase this pipe dream. PvE should come, someday, down the road, but only after the game is selling well and in a healthy state. Lastly, no one will argue we'd love to see more economic integration and and impact on the EVE universe, but these are also both features already on CCP's timeline for the coming months. Instead of playing "POWER TO THE PEOPLE" and trying to rally the community to "fight for change" or whatever - you should start by catching up on the conversation you've missed while you've been away by maybe asking some questions about where Team True Grit is headed with these features, instead of acting as if we're still at the point in the process where the community needs to convince CCP to expand the link. ^Very much this.
this CPM has my vote next round. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4921
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Posted - 2013.11.12 21:42:00 -
[39] - Quote
Necromantic magics were performed.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Meeko Fent
Xer Cloud Consortium
1503
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Posted - 2013.11.13 00:40:00 -
[40] - Quote
Heinrich Jagerblitzen wrote:Shad, you can't just waltz back in after a self-reported absence from the game for a while and start announcing that **** isn't being used and needs to be shut down. Gimme a break. The reality is that people DO use FW as its intended, there are plenty of testimonies and examples of coordinated system takeovers. The problem is that its still a rather arcane process to pull off, EVE players need more tools in order to specifically enlist Dust mercs in targeted district attacks rather than relying on the current plex-based spawning selection we have today. Plex-based spawning works fine as a filler, but isn't the real "red meat" that EVE corporations need in order to maximize use of Dust mercs as a tool of warfare. The old corp contracts would actually work rather nicely for Faction Warfare if EVE players could put up the collateral and pick the district to be fought over, rather than having it randomly assigned. This would stand as the "red meat" mentioned above - but it first requires some look at the fact that its easily exploitable by accepting the contract with an alt corp that'll throw the match. Once a solution for this problem is reached, its the first thing I'd do to fix FW. Now there also needs to be a way for corps to have scheduled, competitive grudge matches outside of Planetary Conquest or Faction Warfare - but why you'd advocate removing content that is meaningful to a lot of players in both games is absolutely beyond me. Its a very knee-jerk and insensitive approach from someone claiming to be a community leader. As for the second part of your post - you casually declare that the necessary balance work (and core mechanics work, which you completely ignore is taking place) needs to be shut down in favor of adding rogue drones. This is perhaps the most facepalm-worthy suggestion I've seen in a long time. CCP has a rather poor track record of rolling out quality PvE content compared to other studios, and I think we're kidding ourselves if we expect any rogue drone feature to come out better than a wave-based zombie-wannabe mode that probably won't live up to the experience of just playing CoD zombies. I think its absolutely reckless to suggest that they stop fixing the core game mechanics that led to the ****** reviews at Uprising's launch in order to chase this pipe dream. PvE should come, someday, down the road, but only after the game is selling well and in a healthy state. Lastly, no one will argue we'd love to see more economic integration and and impact on the EVE universe, but these are also both features already on CCP's timeline for the coming months. Instead of playing "POWER TO THE PEOPLE" and trying to rally the community to "fight for change" or whatever - you should start by catching up on the conversation you've missed while you've been away by maybe asking some questions about where Team True Grit is headed with these features, instead of acting as if we're still at the point in the process where the community needs to convince CCP to expand the link. I agree with this man.
Time between new content and core fixs need to be split more towards new content, however.
New stuff is what keeps people vested in a free game, and DIST is sorely lacking in new **** to do and play with.
For the State!
For Caldari FW join Caldari Hierarchy
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