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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
4196
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Posted - 2013.08.14 19:55:00 -
[1] - Quote
Want to "nerf" the MD? Just return the old grenade physics it had in Chromosome. The grenades will be too slow and have too much dropoff to use it in CQC areas. Devs tried to fix something that wasn't broken in Uprising 1.0 and didn't fix it back. Massholes have been asking for the old physics back for months. |
Cosgar
ParagonX
4200
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Posted - 2013.08.14 20:38:00 -
[2] - Quote
I think I made that one |
Cosgar
ParagonX
4205
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Posted - 2013.08.14 21:29:00 -
[3] - Quote
Justin Tymes wrote:Maken Tosch wrote:First: Flaylocks Get Nerfed
Next: Mass Drivers get threatened with nerf now that they are better than Flaylocks. AR purists QQing about everything. This dates back to the beginning of Uprising where they lost their precious SS. People have been crying about the MD since it got a much needed buff in beta. Hell, I remember when SPs and tanks were OP. |
Cosgar
ParagonX
4211
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Posted - 2013.08.14 23:00:00 -
[4] - Quote
lowratehitman wrote:Cosgar wrote:Justin Tymes wrote:Maken Tosch wrote:First: Flaylocks Get Nerfed
Next: Mass Drivers get threatened with nerf now that they are better than Flaylocks. AR purists QQing about everything. This dates back to the beginning of Uprising where they lost their precious SS. People have been crying about the MD since it got a much needed buff in beta. Hell, I remember when SPs and tanks were OP. Only time i cried about it was at the start of uprising..it needed a buff to splash dmg. It is nowhere as strong as it was in chromo..the freedom was a true one hit wonder than. Freedom is a prototype, just like the more powerful Duvolle and the even more powerful Isukone SMG. (I'd mention the Viziam if I was shooting.) But even with that said, the MD has the worst DPS out of the above 3 mentioned. Just like the CaLogi, this isn't so much about the game mechanic, it's the game structure. In this case, shield vs armor, and the supposed improper damage calculations with the MD as discussed here and the possibility that the damage reduction vs shields isn't registering. (Can't find the topic at the moment, will update) |
Cosgar
ParagonX
4216
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Posted - 2013.08.15 01:16:00 -
[5] - Quote
Deluxe Edition wrote:Beren Hurin wrote:Dude! most of your kills were taking at least 3 shots. And in the time it takes for you to kill a lot of those guys you could take them with an AR. Its just that with the MD you can dictate the engagement because of splash, you can dart in and out of cover. AR users (most of your targets) need to learn, kill first or GTFO. Its like a shotgunner. In a lot of those situations where you were in CQC with those guys, they would have retreated or been a lot more evasive.
The splash/smoke/knockback can be disorienting. But I think the effect of mass driver being so strong is largely psychological. The noise it makes is very underestimated as a fear tactic that shocks people. Try playing without sound, or turning weapon sound way down and see how you feel about it as an experiment. The sound is a huge factor in the feeling that it gives as an attacker, and as a receiver of MD attacks.
Also CQC is about suprise and damage application. You can have a lot of advantages with lots of cover around and that map is perfect for that for MD. Lol so basically your argument is the AR users how to outplay, and flank the to MD to be competitive. Not sure how you can say splash/smoke/knockback is just "psychological" advantages, they make aiming at MD who are strafing/jumping impossible (while at the same time no amount of strafing will avoid a MD round). Situational awareness beats all. If you see a MD on the kill feed, keep your head on a swivel. Half the people he killed didn't even bother to retreat let alone realize they were getting hit. I don't know if it's a damage indicator issue or people are just dumb. Might be the damage indicators though. Tanks and dropships have been having issues for a while. |
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