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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Valto Nyntus
SVER True Blood
20
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Posted - 2013.08.13 18:48:00 -
[1] - Quote
i have several idea that on types of map designs you may like, here is a list: * a floating city or chunk of land with the sea or land below it * a landscape that is in the shape of a bridge, but even bigger with the sea or land below it * a map that has a bigger and longer bridge that can serve as an important route of transportation * a map set on a huge mountain * a forest region that we can use to hide from air vehicles * a canyon area that we could fight in that makes vehicles hard to use * underground cities or ruins * a waterfall on a tall mountain that has a tunnel behind the waterfall |
Valto Nyntus
SVER True Blood Public Disorder.
20
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Posted - 2013.08.18 05:10:00 -
[2] - Quote
yeah, that's what i meant, a natural bridge.even though we may not need it, it would be really cool if it was added into the game. |
Valto Nyntus
SVER True Blood Public Disorder.
20
|
Posted - 2013.08.19 03:26:00 -
[3] - Quote
to solve the line of sight problem here is an idea.By building the terrain so that as you climb up the mountain you have a ok to flat area to fight across, for example in a certain position you can make it so that only 1(or 2+) positions can counter each other.what i'm trying to say is the position could be in a open area or even down two paths parallel from each other separated by a hole that someone can slide down if not careful.These areas as you climb the mountain can't counter each other and would enhance the experience you would have from playing the game, you can sort of think of it as a zone capture game would were as you climb the mountain you take a zone from them(i stumbled on a new game mode by accident add it).The problem is you have to keep in mind possible line of sight while making the map.
here is a little brainstorm about the zone capture idea. Zone Capture: Description:This game mode is about you fighting an enemy while trying to advance into their zone.This game mode can has 2 variations, the first is both side has equal amount of zones and the second is the defender has all the zones. Variation 1 is called zone warfare and variation 2 is zone overtake(this would be used for my idea about the mountain). This game mode does not have to be fought with an mcc on your side.A zone is captured when you hold the zone x amount of time, when the enemy is cleared you have any installations that was left behind(after you hack them) at your disposal.Here is another idea to expand this game mode, you can put zones on a planet or something that function just like sovereignty in eve online. |
Valto Nyntus
SVER True Blood Public Disorder.
21
|
Posted - 2013.08.24 03:10:00 -
[4] - Quote
Here are a few new ideas I came up with. *a open area complex build on a huge tree that has walk ways between branches. *an area were lava hardened(this would disable our north indicator) *a part of hazard zone in a abandoned factory *a crater that a asteroid crashed on that has a radar disable effect on the ground *a foggy area that gets in the way of your vision *a sulfur zone on a volcano area that can nice area-denial when used with a weapon that uses fire
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