Doshneil Antaro wrote:I've ignored talking in this subject for some time, as I believe this tactic is viable, but some issues arise because of this. I've seen other posts were people wanted ground access to rooftops, and I am against that. Access only by dropship gives them somewhat of a purpose, as well as cover from the onslaught of av on the field. I do believe there does need to be some balance though, as this tactic just encourages camping, usually half a team, with them not pushing any objectives. I have a few ideas that may help combat this issue.
First off, all rooftop spots should be within 2 types of ranges. The highest points should still be well within range of snipers on the ground, even more so than they are now. At the base the range to the top let's say 250 meters max.
The second range should be within sleek throwing grenade distance. Their should be no heights above or between these two ranges, but lower ones would be acceptable.
Second, none of the higher areas should have overhead cover whatsoever. This way orbitals can always deal with the rooftop dwellers and their equipment.
Third, there should be less room to completely hide from ground troops. As is players take a round or two, move back 1m and are instantly safe to self rep. Majority of the high ground should be slopped to prevent abuse, and encourage players to use the rooftops for a short while to gain a tactical advantage, but then move in to take objectives, or just jump down to find better cover.
Lastly, it it's too easy to move around massive parts of these massive rooftops and cover entire areas of the map. To combat this, roofs should have smaller sectioned off areas, so players that do get up there will be confined to smaller areas of field of views. This way, if a player's chosen spot isn't seeing much action, they either jump down or have to call in another dropship to relocate.
while the rooftop camping is a problem to the ground players, there is an easy counter.
have an assault dropship (me) fly up there and terrorize them until they jump off or die, and I would suggest taking out the equipment first to prevent re-spawn and replenish ammo