Nova Knife
Seituoda Taskforce Command Caldari State
1661
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Posted - 2013.08.13 05:56:00 -
[1] - Quote
Let's see. Do you have a problem with the CPM, or with me? Because those are all quotes of my posts.
Let's try to address your concerns, then.
1st quote :
This is a post referring to flaylocks, and a variant we have not yet seen that locks on to infantry. Give the amount of rage that people have over flaylocks being used to aim at their feet... I think it's pretty safe to say that most people would agree that a 'lock-on' variant could easily leave a /very/ sour taste in the mouths of many. Personally, I view them as abominations.
2nd Quote :
This is quoting a post where someone is asking for swords, 'just because'. I am voicing my own personal opinion and also quite clearly state in the last paragraph, That they can put in swords if they want. I'm not stopping them, nor offering an ultimatum. I'll just have lost any serious I had left for the game.
So, was this really "Pushing my own agenda?"
Moving on to the third quote.
This is a post regarding Nova Knives, and their 'unnecessary" buff. I'm firmly in the camp that the Knifes were -amazing- before Uprising. Anyone who wants to know what their damage was like then... Literally all you have to do is swing the knives without charging them. That's how they used to be, when you charged them. (You couldn't swing them without charging before) Now, they've added the uncharged swing (One buff, which was a good change) but then... they doubled the output of the knives, making the 'double swipe attack' do around 800 damage before modifiers, whereas they used to do 400 before modifiers.
I never had any problems slicing anyone before the change, so I personally felt that the changes with pretty over the top without any real justification. I had the opportunity to show CCP dudes in person why they were a little crazy after the changes, and I did.
Yes, this is a case where I have pushed for something out of personal motivations. But, you should examine this ; I was not pushing for my own benefit - I was pushing for something that greatly benefited my personal playstyle to be reverted to it's less powerful state.
You should also know that this has not been brought up internally since then. I said my piece, it's CCP's business what they do beyond that. Anyone else at fanfest could've done the same.
Let's move on to the 4th quote:
So, this one was about a theory about how to solve this horrible jumble of 'balance' we're plagued with. The suits and their stats are a mess. I had a thought on a method to fix that. I did not push this internally with CCP, even if I could have. If you actually read the thread you were trying to take out of context to push your own Anti-CPM0 agenda, you would see multiple times my own posts saying things like "I wanted to see what people thought, and I didn't feel comfortable being the one to suggest the numbers"
Now that that's been said, let me leave you with this ;
Representation is not about choice. Representation is about being heard. No, the CPM0 was not chosen by the players. But, we do represent the players, as best as we're able to. This is not about being smug, and feeling superior. (Which is what you'd get from an elected council FYI) We are not deaf to the needs or wants of the players. We pass these along to the devs much more often than we do our own preferences. We cite those preferences if appropriate, but cite them as our own and that players tend to disagree, if this is the case. A wise man told me once "Being in a position like this is not about how you benefit and work for those who chose you, it's about how you work on behalf of those who didn't."
Some more food for thought.
Several of us are in no less than a half dozen 'focus group' channels in skype. (created by other players, which we have been invited to to discuss their varied topics with them, and stay in the loop) I can't speak for the others (but I assume their experience is similar)
I log in every day to skype, and recieve no less than several thousand messages per day, regarding dust. These come from the various focus group channels, individual players asking me questions or asking me to look at a thread they posted, and so forth. I then check the forums, my email, and twitter to ensure I haven't missed any attempts to contact me or anything I should respond to.
Several hours later after sitting down with my monitors, I can finally log into Dust. (Assuming there hasn't been active conversations in the skype channels that I need to pay attention to, which I place priority on communication with those players) When I get into dust, I quickly check for mail and respond to any messages. After this, I'm lucky if I haven't recieved a chat invite from someone who noticed I am online and wants to chat. I can usually score a couple games before I get a random chat or squad invite, and try to spread myself around to hear from as many groups as possible.
Though, with the level of communication I try to maintain with the players, time to actually play the game is scarce. So, there is admittedly some weight to the accusations when people say "The CPM don't even play." There is a simple reason for this ; If we're doing our job right - It's damn hard to find the time to actually play.
The CPM is a thankless, and grueling position to be in. The amount of effort involved is astounding. Meetings are often at very awkward times for those on the council who have jobs, to accomodate CCP's schedule across the timezones. So, it's easy to hate on us, all you like.
But we all knew what we were getting into. We put ourselves in such a difficult position for only one reason. We want Dust to be a GOOD game, so that when our term is over it will be healthy, and something that we can truly enjoy with all the friend's we've made while we were on this crazy ride, and our free time, is one again... Our free time.
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