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Skihids
Bullet Cluster
1864
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Posted - 2013.08.12 21:55:00 -
[1] - Quote
Leovarian L Lavitz wrote:Make Drop Uplinks Self Destruct when the originating suit is swapped/destroyed.
There is already a varriant that acts that way. Go look it up. |
Skihids
Bullet Cluster
1866
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Posted - 2013.08.12 22:00:00 -
[2] - Quote
Ah, so you want to make it impossible for someone to use his own uplinks.
You also want a kill on any uplink deployer to give a DU kill bonus and negate all the effort expeded in placing uplinks in strategic locations.
No. |
Skihids
Bullet Cluster
1870
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Posted - 2013.08.13 17:03:00 -
[3] - Quote
Technically uplinks aren't a replacement for CRUs, they are wormhole targets that you push an already activated clone through.
Lore wise anyone using an uplink has to be reanimated inside a CRU of some type first. To my knowledge CCP hasn't stated where this and the wormhole generator resides, but my guess would be the warbarge as it also needs wormholes to get the RDV's down to the planet's surface in a single second or less.
There is absolutely no explanation for spawning on an objective as there are no clones there nor are there any wormhole targets. For that matter the random spawning in ambush also has zero explanation.
You would want to address the whole spectrum of spawning issues if you wanted to balance spawning.
DU's would be slower because you need to reanimate in a CRU, then get shoved through a wormhole. Random spawning in ambush would take longer than either because you would need to get reanimated on the warbarge, then shoved through a wormhole that terminates in some random place in the atmosphere (since you can't precisely target the endpoint without the uplink) and fall the rest of the way.
Or you could simply ignore physics and lore and use the immersion breaking "It's a video game so it just works that way" excuse. |
Skihids
Bullet Cluster
1870
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Posted - 2013.08.13 17:17:00 -
[4] - Quote
Taking that idea further, you would actually need to declare just where those clones are if you have a fixed number of them.
How many are in that particular CRU? How many are in your warbarge and available for DU wormhole placement?
Then you get into the fun of being able to steal clones in battle by hacking CRUs or being able to destroy multiple enemy clones by blowing up a MRCU.
Oh, the strategic implications of being forced to conform to your lore... |
Skihids
Bullet Cluster
1871
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Posted - 2013.08.13 17:31:00 -
[5] - Quote
Cosgar wrote:Skihids wrote:Taking that idea further, you would actually need to declare just where those clones are if you have a fixed number of them.
How many are in that particular CRU? How many are in your warbarge and available for DU wormhole placement?
Then you get into the fun of being able to steal clones in battle by hacking CRUs or being able to destroy multiple enemy clones by blowing up a MRCU.
Oh, the strategic implications of being forced to conform to your lore... What if CRUs had a set number of respawns or added to the number of available clones over time to what team had control over it?
You would have to eliminate physical clone bodies as the limiting factor and substitute some non-physical limit in its place, akin to the BPC concept.
The problem with that is CCP has already specified physical clones as the limit in PC and I don't see an easy way to reconcile the two.
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Skihids
Bullet Cluster
1871
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Posted - 2013.08.13 17:55:00 -
[6] - Quote
Zero Notion wrote:Skihids wrote:Cosgar wrote:Skihids wrote:Taking that idea further, you would actually need to declare just where those clones are if you have a fixed number of them.
How many are in that particular CRU? How many are in your warbarge and available for DU wormhole placement?
Then you get into the fun of being able to steal clones in battle by hacking CRUs or being able to destroy multiple enemy clones by blowing up a MRCU.
Oh, the strategic implications of being forced to conform to your lore... What if CRUs had a set number of respawns or added to the number of available clones over time to what team had control over it? You would have to eliminate physical clone bodies as the limiting factor and substitute some non-physical limit in its place, akin to the BPC concept. The problem with that is CCP has already specified physical clones as the limit in PC and I don't see an easy way to reconcile the two. There could exist a mechanical variable that allows for a bonus of X amount of clones based on retaining a CRU for a period of time; if you successfully keep and defend your CRU, you gain 25 clones. Hack and retain an enemy CRU, you gain 10, for a potential total of 35 extra clones. There is only one chance on each timer, as soon as it is disrupted there is no chance to regain the bonus clones. The timer could be 5 minutes on each CRU. I think this would also mean that each team would have no 'starting' CRU (as in already owned) and would have to hack it at the beginning of the match to begin the timer.
Are you talking about a physical variable, or just a ticket system? I can't see how you can shift from a ticket system to one that conforms to physics without significantly altering clone counts during the match. |
Skihids
Bullet Cluster
1871
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Posted - 2013.08.13 18:09:00 -
[7] - Quote
Zero Notion wrote:That was poor wording. The mechanic I was referring to would be the timer to achieve the bonus clones.
That wouldn't do anything to rationalize physical constraints of clones as you can't grow any inside a CRU. |
Skihids
Bullet Cluster
1871
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Posted - 2013.08.13 18:14:00 -
[8] - Quote
Dusters Blog wrote:as seen in pc, a small mobile spawn has the ability to break the game. would like to see uplinks cost most cpu/pg as well as be limited to one per player [it is a mini wormhole after all] they should be separated by how many spawns they allow not by allowing them to be spammed.
5 for blue print, 8 for std, 15 for adv and 20 for proto.
A DU is not a wormhole, it is simply a target for a wormhole opening.
And that gets to the question of why a piece of equipment requires suit CPU and PG after it is tossed on the ground. How does it get suit power after I take a LAV ride to the other end of the battlefield? |
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