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Leovarian L Lavitz
Better Academy.
525
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Posted - 2013.08.12 21:51:00 -
[1] - Quote
Make Drop Uplinks Self Destruct when the originating suit is swapped/destroyed.
What's the point in holding CRUs if uplinks are better? What's the point in vehicle Mobile CRUs when uplinks are better? I feel uplinks should be tied to the originating suit to make the decision to drop an uplink vrs taking the cru matter. |
Leovarian L Lavitz
Better Academy.
525
|
Posted - 2013.08.12 21:56:00 -
[2] - Quote
Skihids wrote:Leovarian L Lavitz wrote:Make Drop Uplinks Self Destruct when the originating suit is swapped/destroyed. There is already a varriant that acts that way. Go look it up. I know, I'm proposing that they all act that way. |
Leovarian L Lavitz
Better Academy.
525
|
Posted - 2013.08.12 22:02:00 -
[3] - Quote
Skihids wrote:Ah, so you want to make it impossible for someone to use his own uplinks.
You also want a kill on any uplink deployer to give a DU kill bonus and negate all the effort expeded in placing uplinks in strategic locations.
No. I'm looking for a way to make CRUs and mobile CRUs matter again verses the current uplinks. They are simply better. How would you improve the balance between them, Skihids? |
Leovarian L Lavitz
Better Academy.
526
|
Posted - 2013.08.12 22:13:00 -
[4] - Quote
Or perhaps a special uplink timer, so using uplinks takes more time than using a CRU. Do you place a strategic uplink for slower deployments, or use the CRU? |
Leovarian L Lavitz
Better Academy.
527
|
Posted - 2013.08.12 22:19:00 -
[5] - Quote
New proposal for uplink balancing:
Positioning for Speed: Perhaps a special uplink timer, so using uplinks takes more time than using a CRU. Do you place a strategic uplink for slower deployments, or use the CRU? Or, you could make CRU spawns much faster?
Something like this may be viable: Militia Uplink: 25s spawn in timer, and with bleed out wait, would be a 18s timer.
A proto uplink would be a 17 second wait, or 10 seconds with bleed-out timer finished. |
Leovarian L Lavitz
Better Academy.
527
|
Posted - 2013.08.12 22:25:00 -
[6] - Quote
Killar-12 wrote:Nocturnal Soul wrote:nope but how about you get 10% less armor when you spawn on one like the description says And your shields regenerate 10% slower. Random modules on the drop-suit are deactivated when spawning in on an uplink. Maybe your gun is damaged and is at 0/0, maybe one or two of your shield modules are burned out, perhaps your regulators etc may be malfuncting. I think it is an interesting mechanic. |
Leovarian L Lavitz
Better Academy.
527
|
Posted - 2013.08.12 22:33:00 -
[7] - Quote
More ideas, anything that might buff the Mobile CRU or regular CRU and bring them into balance with the current Uplinks? Any changes to current uplinks that will bring Mobile CRUs and regular CRUs into line with them, making them a true part of any tactician's toolbox? |
Leovarian L Lavitz
Better Academy.
527
|
Posted - 2013.08.12 22:44:00 -
[8] - Quote
Killar-12 wrote:Promethius Franklin wrote:Question,
What specifically are you trying to solve? You say CRU's are inferior, but what aspect of them makes them inferior to you? I think the issue can be better addressed by looking at that. Immobility, longer wait to spawn in on, ease of detection. Hackability. |
Leovarian L Lavitz
Better Academy.
531
|
Posted - 2013.08.14 17:22:00 -
[9] - Quote
Zero Notion wrote:Skihids wrote:Zero Notion wrote:That was poor wording. The mechanic I was referring to would be the timer to achieve the bonus clones. That wouldn't do anything to rationalize physical constraints of clones as you can't grow any inside a CRU. I didn't assume that clones would be growing within the CRUs. My line of thought would be that during an emergency situation (a district under attack), the activation of a CRU would signal Genolution that the mercenary corporation may have need for 'emergency clones' (produced in a Genolution lab). Use of these clones would have an ISK equivalent due to the short notice need (the five minute timer) and providing the wormhole transport of the clones (through the CRU). Payout would be taken from the corporate wallet with each clone used or taken from the total payout at the end of the match, an overall percentage that each player would lose.
Clone reanimation units may also have a built in uplink for people to drop in. |
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